Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
☐ Kyrzin’s Ooze
very_rare
DDAL-DRW-20 - The Death of Szass Tam
DDAL-DRW-20 - The Death of Szass Tam
Show
Notes:
Wondrous Item (Symbiont), Very Rare
(Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s
interior. To attune to this item, you must first drink the
contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin’s ooze, you have
resistance to acid and poison damage, and you’re immune
to the poisoned condition.
Amorphous. As an action, you can speak a command
word and cause your body to assume the amorphous
qualities of an Ooze. For the next minute, you (along
with any equipment you’re wearing or carrying) can
move through a space as narrow as 1 inch wide without
squeezing. Once you use this property, it can’t be used
again until the next dawn.
Acid Breath. As an action, you can exhale acid in a
30-foot line that is 5 feet wide. Each creature in that line
must make a DC 15 Dexterity saving throw, taking 8d8
acid damage on a failed save, or half as much damage on a
successful one. Once you use this property, it can’t be used
again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from
you while you’re attuned to it, and you can’t voluntarily
end your attunement to it. If you’re targeted by a spell that
ends a curse, your attunement to the ooze ends as it seeps
out of you.
If you die while the ooze is inside you, it bursts out and
engulfs you, turning your corpse into a black pudding (see
the Monster Manual) allied with the Far Realm.
Potion of Invisibility
Potion, Very Rare
This potion’s container looks empty but feels as though it
holds liquid. When you drink it, you become invisible for 1
hour. Anything you wear or carry is invisible with you. The
effect ends early if you attack or cast a spell.
☐ Scroll of Maddening Darkness
very_rare
DDAL-DRW-20 - The Death of Szass Tam
DDAL-DRW-20 - The Death of Szass Tam
Show
Notes:
Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 8th level or lower, can’t illuminate the area.
Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
☐ Potion of Vitality
very_rare
DDAL-DRW-20 - The Death of Szass Tam
DDAL-DRW-20 - The Death of Szass Tam
Show
Notes:
Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours.
☐ Potion of Invisibility
very_rare
DDAL-DRW-20 - The Death of Szass Tam
DDAL-DRW-20 - The Death of Szass Tam
Show
Notes:
This potion’s container looks empty but feels as though it
holds liquid. When you drink it, you become invisible for 1
hour. Anything you wear or carry is invisible with you. The
effect ends early if you attack or cast a spell.
☐ Blood Fury Tatoo
legendary
DDAL-DRW-20 - The Death of Szass Tam
DDAL-DRW-20 - The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form
of an Abeiran dragonborn sigil that marks the individual as
a being of “ill nature and worse temperament.”
Produced by a special needle, this magic tattoo evokes
fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the
needle to your skin where you want the tattoo to appear,
pressing the needle there throughout the attunement
process. When the attunement is complete, the needle
turns into the ink that becomes the tattoo, which appears
on the skin.
If your attunement to the tattoo ends, the tattoo vanishes,
and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and
it regains all expended charges daily at dawn. While this
tattoo is on your skin, you gain the following benefits:
• When you hit a creature with a weapon attack, you can
expend a charge to deal an extra 4d6 necrotic damage to
the target, and you regain a number of hit points equal to
the necrotic damage dealt.
• When a creature you can see damages you, you can
expend a charge and use your reaction to make a melee
attack against that creature, with advantage on your
attack roll.
☐ Spell of Otiluke's Resilient Sphere
uncommon
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
☐ Rapier of Wounding
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
☐ Sentinel Shield
uncommon
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Ring of cold Resistance
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
☐ Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
☐ Ring of Spell Storing
rare
DDAL 04-08 The Broken One
DDAL 04-08 The Broken One
Show
Notes:
Ring, rare (requires attunement)
The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.
☐ Mithral Armor (Scale) +1
uncommon
DC-PoA-TDG01-07 Rage of the Rime
DC-PoA-TDG01-07 Rage of the Rime
Show
Notes:
(Mithral Hulk-Buster Armor)
Wondrous Item, uncommon.
Dwarven armour created from the infusion
chardalyn and mithral, inspired by the fearsome
bodies of the Star Spawn Hulks.
☐ Spell Scroll of Magic Missile.
uncommon
DC-PoA-TDG01-07 Rage of the Rime
DC-PoA-TDG01-07 Rage of the Rime
Show
☐ Walloping ammunition. (Idris Chardalyn Bullet)
common
DC-PoA-TDG01-07 Rage of the Rime
DC-PoA-TDG01-07 Rage of the Rime
Show
Notes:
Sling (sling bullet), common.
The bullet is pure black charadlyn and etched into
the bullet is the word - ‘HULK SMASH. ’
☐ +2 Studded Leather Armor
rare
CCC-TRI-23
Service Awards Applied
Show
Notes:
You receive +2 to your AC when you wear this armor
☐ Half-plate +1
rare
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
Notes:
Armor, rare
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets
of iron until examined closely. While wearing this armor, it lowers your body temperature to just above
freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.
☐ Potion of Fire Breath
uncommon
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
Notes:
Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
☐ Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.
☐ Scroll of Circle of Death
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
☐ Potion of Vitality
rare
CCC-ROZK-01-02 Zhentarim's Lament
CCC-ROZK-01-02 Zhentarim's Lament
Show
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Kyrzin’s Ooze | very_rare | DDAL-DRW-20 - The Death of Szass Tam | DDAL-DRW-20 - The Death of Szass Tam | Show | ||
|
Notes:
Wondrous Item (Symbiont), Very Rare Acid Breath. As an action, you can exhale acid in a |
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| ☐ Scroll of Maddening Darkness | very_rare | DDAL-DRW-20 - The Death of Szass Tam | DDAL-DRW-20 - The Death of Szass Tam | Show | ||
|
Notes:
Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 8th level or lower, can’t illuminate the area. Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one. |
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| ☐ Potion of Vitality | very_rare | DDAL-DRW-20 - The Death of Szass Tam | DDAL-DRW-20 - The Death of Szass Tam | Show | ||
|
Notes:
Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours. |
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| ☐ Potion of Invisibility | very_rare | DDAL-DRW-20 - The Death of Szass Tam | DDAL-DRW-20 - The Death of Szass Tam | Show | ||
|
Notes:
This potion’s container looks empty but feels as though it |
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| ☐ Blood Fury Tatoo | legendary | DDAL-DRW-20 - The Death of Szass Tam | DDAL-DRW-20 - The Death of Szass Tam | Show | ||
|
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) |
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| ☐ Spell of Otiluke's Resilient Sphere | uncommon | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
| ☐ Rapier of Wounding | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
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| ☐ Sentinel Shield | uncommon | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| ☐ Ring of cold Resistance | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. |
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| ☐ Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | Trade Log | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Ring of Spell Storing | rare | DDAL 04-08 The Broken One | DDAL 04-08 The Broken One | Show | ||
|
Notes:
Ring, rare (requires attunement) |
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| ☐ Mithral Armor (Scale) +1 | uncommon | DC-PoA-TDG01-07 Rage of the Rime | DC-PoA-TDG01-07 Rage of the Rime | Show | ||
|
Notes:
(Mithral Hulk-Buster Armor) |
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| ☐ Spell Scroll of Magic Missile. | uncommon | DC-PoA-TDG01-07 Rage of the Rime | DC-PoA-TDG01-07 Rage of the Rime | Show | ||
| ☐ Walloping ammunition. (Idris Chardalyn Bullet) | common | DC-PoA-TDG01-07 Rage of the Rime | DC-PoA-TDG01-07 Rage of the Rime | Show | ||
|
Notes:
Sling (sling bullet), common. |
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| ☐ +2 Studded Leather Armor | rare | CCC-TRI-23 | Service Awards Applied | Show | ||
|
Notes:
You receive +2 to your AC when you wear this armor |
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| ☐ Half-plate +1 | rare | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Armor, rare |
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| ☐ Potion of Fire Breath | uncommon | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Potion, uncommon This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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| ☐ Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | Trade Log | Show | ||
|
Notes:
Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. |
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| ☐ Scroll of Circle of Death | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. |
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| ☐ Potion of Vitality | rare | CCC-ROZK-01-02 Zhentarim's Lament | CCC-ROZK-01-02 Zhentarim's Lament | Show | ||
|
Notes:
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. |
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