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Adventure Title
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Session
1
1
Date Played
2024-01-13 19:35:00 UTC
2024-01-13 19:35:00 UTC
Levels Gained
1
1
GP +/-
20000
20000
Downtime +/-
10.0
10.0
Location Played
BMG VDDW
BMG VDDW
DM Name
Darin Briskman
Darin Briskman
DM DCI Number
Notes
Epic Boon Truesight for 60 feet.
Epic Boon Truesight for 60 feet.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Amulet of the Planes | Common | BMG-DRWEP-OD-04 - Battle of Thaymount | true | ||
| Wondrous Item, very rare (requires attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. | |||||
| ☐ White Robes of the Archmagi | Legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | true | ||
| Wondrous Item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe: If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2. | |||||