Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
☐ Sentinel Shield
uncommon
DDAL-CGB Cloud Giant's Bargain
Trade Log
Show
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Rapier (Silvered)
uncommon
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
☐ Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Dawnfire (Sun Blade)
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause
a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists,
this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you
are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls
made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead
with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15
feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius
of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
This item can be found in the Dungeon Master’s Guide.
☐ Potion of Superior Healing
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
☐ Spell Scroll of Daylight
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
☐ Wall of Teeth (+2 Shield)
rare
DDEX02-14 The Sword of Selfaril
DDEX02-14 The Sword of Selfaril
Show
Notes:
Armor (shield), rare
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so. A description of this item can be found in the Dungeon Master's Guide.
☐ Potion of Greater Healing
uncommon
DDEX02-14 The Sword of Selfaril
DDEX02-14 The Sword of Selfaril
Show
☐ Amulet of the Devout +2
rare
DDEX1-14 Escape from Phlan
Service Hours Awards_Rare
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Glaive +2
rare
12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold
Service Hours Awards_+2 Weapon (Repeatable)
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Gauntlets of Ogre Power
uncommon
DDAL05-12 Bad Business in Parnast
Trade Log
Show
Notes:
Gauntlets of Ogre Power Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher.
☐ Cloak of Displacement
rare
Service Hours Award_Rare
Service Hours Award_Rare
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
☐ Arcane Grimoire +1
uncommon
Starting Play at Level 5
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Sentinel Shield | uncommon | DDAL-CGB Cloud Giant's Bargain | Trade Log | Show | ||
|
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Rapier (Silvered) | uncommon | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
| ☐ Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
Dawnfire (Sun Blade) |
||||||
| ☐ Potion of Superior Healing | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
| ☐ Spell Scroll of Daylight | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. |
||||||
| ☐ Wall of Teeth (+2 Shield) | rare | DDEX02-14 The Sword of Selfaril | DDEX02-14 The Sword of Selfaril | Show | ||
|
Notes:
Armor (shield), rare |
||||||
| ☐ Potion of Greater Healing | uncommon | DDEX02-14 The Sword of Selfaril | DDEX02-14 The Sword of Selfaril | Show | ||
| ☐ Amulet of the Devout +2 | rare | DDEX1-14 Escape from Phlan | Service Hours Awards_Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
||||||
| ☐ Glaive +2 | rare | 12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
||||||
| ☐ Gauntlets of Ogre Power | uncommon | DDAL05-12 Bad Business in Parnast | Trade Log | Show | ||
|
Notes:
Gauntlets of Ogre Power Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. Your Strength is 19 when you wear these gauntlets. They have no effect if your Strength is already 19 or higher. |
||||||
| ☐ Cloak of Displacement | rare | Service Hours Award_Rare | Service Hours Award_Rare | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
||||||
| ☐ Arcane Grimoire +1 | uncommon | Starting Play at Level 5 | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. RARITY BONUS |
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