Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Sentinel Shield
uncommon
DDAL-CGB Cloud Giant's Bargain
Trade Log
Show
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Rapier (Silvered)
uncommon
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
☐ Wand of Web
uncommon
LN-1 Fuzzytale Farm and the Frightful Candy Goat
LN-1 Fuzzytale Farm and the Frightful Candy Goat
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Mithril Half-Plate
uncommon
CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone
fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
☐ Bag of Holding
uncommon
CCC-WWC-03 Tyrant of the Forgotten Forge
CCC-WWC-03 Tyrant of the Forgotten Forge
Show
Notes:
Magic Item Unlock Bag of Holding Wondrous Item, Uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
☐ Amulet of the Devout +2
rare
DDEX1-14 Escape from Phlan
Service Hours Awards_Rare
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Cloak of Displacement
rare
Service Hours Award_Rare
Service Hours Award_Rare
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
☐ Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Dawnfire (Sun Blade)
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause
a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists,
this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you
are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls
made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead
with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15
feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius
of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
This item can be found in the Dungeon Master’s Guide.
☐ Potion of Superior Healing
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
☐ Spell Scroll of Daylight
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
☐ Wall of Teeth (+2 Shield)
rare
DDEX02-14 The Sword of Selfaril
DDEX02-14 The Sword of Selfaril
Show
Notes:
Armor (shield), rare
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so. A description of this item can be found in the Dungeon Master's Guide.
☐ Glaive +2
rare
12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold
Service Hours Awards_+2 Weapon (Repeatable)
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Sentinel Shield | uncommon | DDAL-CGB Cloud Giant's Bargain | Trade Log | Show | ||
|
Notes:
Armor (shield), uncommon While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| ☐ Rapier (Silvered) | uncommon | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
| ☐ Wand of Web | uncommon | LN-1 Fuzzytale Farm and the Frightful Candy Goat | LN-1 Fuzzytale Farm and the Frightful Candy Goat | Show | ||
|
Notes:
Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Mithril Half-Plate | uncommon | CCC-GLIP-01-03 Citadel of Vlaakith | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
|
Notes:
Armor (half-plate), uncommon |
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| ☐ Bag of Holding | uncommon | CCC-WWC-03 Tyrant of the Forgotten Forge | CCC-WWC-03 Tyrant of the Forgotten Forge | Show | ||
|
Notes:
Magic Item Unlock Bag of Holding Wondrous Item, Uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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| ☐ Amulet of the Devout +2 | rare | DDEX1-14 Escape from Phlan | Service Hours Awards_Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Cloak of Displacement | rare | Service Hours Award_Rare | Service Hours Award_Rare | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
Dawnfire (Sun Blade) |
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| ☐ Potion of Superior Healing | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
| ☐ Spell Scroll of Daylight | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. |
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| ☐ Wall of Teeth (+2 Shield) | rare | DDEX02-14 The Sword of Selfaril | DDEX02-14 The Sword of Selfaril | Show | ||
|
Notes:
Armor (shield), rare |
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| ☐ Glaive +2 | rare | 12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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