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Adventure Title
SJ-DC-ISL-01 Speck in the Sky
Session
1
Date Played
2023-01-11 19:03:00 UTC
Levels Gained
0
GP +/-
35
Downtime +/-
10.0
Location Played
Online
DM Name
Daniel Chapman
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Smokepowder Uncommon SJ-DC-ISL-01 Speck in the Sky true
Wondrous Item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.
☐ Javelin of Lightning Uncommon SJ-DC-ISL-01 Speck in the Sky true
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.