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Adventure Title
DDHC-KGV 13 Fire and Darkness
Session
1
Date Played
2023-06-10 11:00:00 UTC
Levels Gained
0
GP +/-
-800
Downtime +/-
10.0
Location Played
Online
DM Name
Aaron Hill
DM DCI Number
6319613824
Notes
1000 Gold to Lady Vivian Ellisdale for Heroe's Feast Remi's Blessing-Blessing of Health

Magic Items

Name Rarity Location Table Result Counts?
☐ Bronze Griffon Figurine of Wondrous Power Rare DDHC-KGV 13 Fire and Darkness true
Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
☐ Rope of Entanglement Rare DDHC-KGV 13 Fire and Darkness true
Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
☐ Mace of Terror Rare DDHC-KGV 13 Fire and Darkness true
Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn.
☐ Potion of Fire Resistance Uncommon DDHC-KGV 13 Fire and Darkness true
Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.
☐ Ring of Telekinesis Very Rare DDHC-KGV 13 Fire and Darkness true
Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
☐ Brazier of Commanding Fire Elementals Rare DDHC-KGV 13 Fire and Darkness true
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
☐ Any Very Rare Item* Very Rare DDHC-KGV 13 Fire and Darkness true
Must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes ideas -Amulet of Devout +3 -Arcane Grimoire +3 -Candle of Evocation. -Any plus 3 weapon -Rhythm-Maker’s Drum +3