Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
☐ Potion of Flying rare CCC-QCC2018-01 Of Gods and Monsters CCC-QCC2018-01 Of Gods and Monsters Show
Notes:

Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

☐ Belt of Stone Giant Strength very_rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Bracers of Defense uncommon DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Potion of Vitality very_rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Spell Scroll of Sending common DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ Potion of Comprehension rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
☐ +3 Glaive very_rare DDAL05-18 The Mysterious Isle DDAL05-18 The Mysterious Isle Show
☐ Spell Scroll of Power Word Pain very_rare DDEP00- 01The Red War DDEP00- 01The Red War Show
☐ Spell Scroll of Reverse Gravity very_rare DDEP00- 01The Red War DDEP00- 01The Red War Show
☐ Spell Scroll of Flesh to Stone very_rare DDEP00- 01The Red War DDEP00- 01The Red War Show
☐ Potion of Supreme Healing very_rare DDEP00- 01The Red War DDEP00- 01The Red War Show
☐ Greater Silver Sword legendary PO-BK1-08 - Dark Side of the Rune PO-BK1-08 - Dark Side of the Rune Show
Notes:

Weapon (greatsword), legendary (requires attunement by a
creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and
damage rolls made with it. While you hold the sword,
you have advantage on Intelligence, Wisdom, and
Charisma saving throws, you are immune to being
charmed, and you have resistance to psychic damage.
In addition, if you score a critical hit with it against a
creature’s astral body, you can cut the silvery cord
that tethers the target to its material body, instead of
dealing damage.
Proficiency with a greatsword allows you to add your
proficiency bonus to the attack roll for any attack you
make with it.

☐ Potion of Storm Giant Strength legendary PO-BK1-08 - Dark Side of the Rune PO-BK1-08 - Dark Side of the Rune Show
Notes:

Potion, Legendary
When you drink this potion, your Strength score
changes to 29 for 1 hour.

☐ Potion of Speed very_rare PO-BK1-08 - Dark Side of the Rune PO-BK1-08 - Dark Side of the Rune Show
Notes:

Potion, very rare
When you drink this potion, you gain the effect of the
haste spell for 1 minute (no concentration required).
The potion's yellow fluid is streaked with black and
swirls on its own.

☐ Cubic Gate legendary PO-BK-02-10 A Grim and Ravenous Arrival PO-BK-02-10 A Grim and Ravenous Arrival Show
Notes:

Wondrous Item, legendary
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.

You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.

The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.

☐ Arrow of Dragon Slaying very_rare PO-BK-02-10 A Grim and Ravenous Arrival PO-BK-02-10 A Grim and Ravenous Arrival Show
Notes:

Weapon (arrow), very rare
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.

☐ Potion of Dragon's Majesty legendary PO-BK-02-10 A Grim and Ravenous Arrival PO-BK-02-10 A Grim and Ravenous Arrival Show
Notes:

Potion, legendary
This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as the dragon the scale came from. The transformation lasts for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can’t use a dragon's Change Shape or its legendary or lair actions.

☐ Potion of Speed rare DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Notes:

Potion, very rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

☐ Spell Scroll: Project Image rare DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Notes:

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

  • - (a small replica of you made from materials worth at least 5 gp)
☐ Belt of Storm Giant Strength legendary DDAL06-03 Crypt of the Death Giants DDAL06-03 Crypt of the Death Giants Show
Notes:

Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary