Show Log Entry
Adventure Title
CCC-ROZK01-03 Necromancer's Ascent
CCC-ROZK01-03 Necromancer's Ascent
Session
1
1
Date Played
2022-02-20 16:50:00 UTC
2022-02-20 16:50:00 UTC
Levels Gained
1
1
GP +/-
500
500
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Ian O'Donnel (Ian#4370)
Ian O'Donnel (Ian#4370)
DM DCI Number
Notes
Story Award: You've Got a Friend in Me You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery. Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge
Story Award: You've Got a Friend in Me You have proven yourself an ally to not only your own faction, but to those who banded together to fight the necromancer, Marzellus Marshward. You are always welcome at the Waypoint Bindery, on the northwestern shore of the Moonsea. In addition, you can use the Waypoint to pass word on to your faction, even if your faction representative it not present at the time, and messages will be passed to you should they arrive but your faction contact is not currently at the bindery. Finally, Krenez, the founder of the Waypoint, will always have a bed and a meal for you should you need it, free of charge
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Spellguard Shield | Very Rare | CCC-ROZK01-03 Necromancer's Ascent | true | ||
| Armor (shield), very rare (requires attunement) While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Notes: Advantage: Saving Throws, Combat, Warding | |||||
| ☐ Spell Scroll of Circle of Death | Very Rare | CCC-ROZK01-03 Necromancer's Ascent | true | ||
| LEVEL 6th A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. * - (the powder of a crushed black pearl worth at least 500 gp) | |||||
| ☐ Spell Scroll of Contingency | Very Rare | CCC-ROZK01-03 Necromancer's Ascent | true | ||
| Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid. The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends. The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person. * - (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) | |||||