Adventure Logsheet
🗹 Item Carried 🗸 Consumable Carried ☐ Not Carried ☒ Traded/Discarded 🏲 Will use for Trade
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Scimitar
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Character advance from level 3 to 4 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement to the character.
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Character advance from level 4 to 5 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement to the character.
Character advance from level 3 to 5 per Season 11B service rewards hours. Click '+DM Logs' for details.
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Character advance from level 7 to 8 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement and gold to the character.
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Character advance from level 8 to 9 per Season 11B service rewards hours. Adventure League Log still uses old format. I must manually add level advancement and gold to the character.
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Traded Flame Tongue (Longsword) to Corvus Drayven for Wand of the War Mage, +2
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Tier 2 Adventure Reward + 2500g Reward: Mantle of Spell Resistance Level Advancement to Lapis Drayven (level 4 to level 5)
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Purchased dagger
Copied Spells from "Liberius" Spellbook 1st-Comprehend Languages, Identify, 100g-2 downtime days 2nd-Misty Step, Darkness-200g-2 downtime days 4th-Blight-200g-1 downtime days
Level 1 Chromatic Orb Single diamond 50 gp Evocation Find Familiar (R) Charcoal, incense, herbs 10 gp Conjuration Identify (R) Pearl 100 gp Divination Illusory Script (R) Lead-based ink 10 gp Illusion Protection from Evil and Good Holy Water or Powdered Iron and Silver (25gp)*** Abjuration Snare* Rope, 25ft 5gp (silk) Abjuration Level 2 Arcane Lock Gold dust 25 gp Abjuration Continual Flame Ruby 50 gp Evocation Magic Mouth (R) Jade dust 10 gp Illusion
1st Level-Chromatic Orb, Absorb Elements, Burning Hands, Tasha's Caustic Brew, Thunderwave-375 Copy Scrolls-250g-5 downtime days Purchased 2 Spell Scrolls of Mage Armor-150g
White Worm Initiate The Barbarian Tribe 'Tribe of the White Worm' has accepted you with open arms after going through their trials. As a reward, they will come to your aide when you are in dire need and you always have a safe place to rest while in the Glacier of the White Worm.
1st-Longstrider, Grease, Tasha's Hideous Laughter, False Life-200g-4 Downtime Days 2nd-Mirror Image, Spider Climb, Hold Person-300g- 3 Downtime Days 3rd-Sending, Lightning Bolt, Bestow Curse-450g- 3 Downtime Days 4th-Summon Aberration, Greater Invisibility, Phantasmal Killer-600g-4 Downtime Days 5th-Contact Other Plane, Scrying-500g-4 Downtime Days.
2nd-Gentle Repose-100g-1 Downtime Day 3rd-Water Breathing, Phantom Steed-300g- 2 Downtime Days 5th-Rary's Telepathic Bond-250g-2 Downtime Days
1st-Ray of Sickness, Feather Fall,-100g, 2 DT 2nd-Blindness/Deafness, Suggestion-200g, 2 DT 3rd-Animate Dead-150g, 1 DT day
STORY AWARDS Bond of Fellowship You encountered three Harper agents during your time in Mulmaster (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua | To Wear a Cloak Brotherhood of the Cloak Character joins the Brotherhood of the Cloak at Rank 1 receive a square medallion denoting membership. This medallion gives the character advantage on social skill checks made to interact with Mulmaster officials (DM’s discretion). For each Mulmaster adventure played, the character gains 1 rank in the Cloaks organization. For each To Wear a Cloak favor the character has, they also gain an additional 1 rank. | Benefits of Membership Benefits are cumulative. Characters join the Cloaks at Rank 0. • Rank 0: The character is permitted to cast 1st- through 3rdlevel arcane spells in Mulmaster, and any previous order of banishment issued against the character is rescinded. • Rank 1: The character can receive spellcasting services for themself only at the Tower of Mysteries, as if they had the Shelter of the Faithful background feature. If the character already has this feature, the services are extended to the character’s allies as well, even though they wouldn’t normally be permitted entry. • Rank 2: The character is permitted to cast 4th- and 5th-level arcane spells in Mulmaster. • Rank 3: The character may obtain one spell scroll of a 1stlevel spell from the Player’s Handbook which appears on the character’s spell list, to be used during the adventure. This choice may be made before the start of the adventure or, if the player desires, during the adventure if it takes place in Mulmaster. If the scroll isn’t used during the adventure, it must be returned. If the character doesn’t use the spell during the adventure and is capable of copying it into a spellbook, a ritual book, or a Book of Shadows, the character may do so. The character may not give this scroll to another character. • Rank 4: The character is permitted to cast 6th-level arcane spells in Mulmaster. • Rank 5: The character’s lifestyle costs in Mulmaster are reduced by 1 gp × half their rank (rounded down). • Rank 6: The character is permitted to cast 7th-level arcane spells in Mulmaster. • Rank 7: As rank 3, but the character may obtain a spell scroll containing a 1st- or 2nd-level spell. • Rank 8: The character permitted to cast 8th-level arcane spells in Mulmaster. • Rank 9: As rank 3, but the character may obtain a spell scroll containing a 1st-, 2nd-, or 3rd-level spell. • Rank 10: The character is permitted to cast 9th-level arcane spells in Mulmaster.
2nd-Detect Thoughts-100g, 1 DT 4th-Fire Shield, Mordenkain's Faithful Hound, Stoneskin-600g, 3 DT 5th-Wall of Force-250g, 2 DT
Story Award Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . Brotherhood of the Cloaks Rank 2
1st-Disquise Self, 50g, 1 DT 2nd-Dragon’s Breath, Scorching Ray, Enhance Ability-300g, 3 DT 3rd-Summon Fey, Haste-350g, 2 DT 4th- Dimension Door-200g, 1 DT days 5th-Synaptic Static-250g, 2 DT Days 1050g, 8 DT
Brotherhood of the Cloaks Rank 3
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Purchased Spell Components for Spells leveled 3-5 Level 3 (-1325g) Clairvoyance Glass eye (seeing) or jeweled horn (hearing) 100 gp Divination Glyph of Warding Powdered diamond 200 gp Abjuration Magic Circle Holy water or powdered silver and iron 100 gp Abjuration Nondetection Diamond dust 25 gp Abjuration Summon Fey** Gilded flower 300 gp Conjuration Summon Lesser Demons* Vial of blood <24hrs old (not needed**** or consumed if no circle of protection is made as part of this spell) n/a Conjurtation Summon Shadowspawn** Tears in a crystal vial 300 gp Conjuration Summon Undead** Gilded skull 300 gp Necromancy | Level 4 (-1300g) L's Secret Chest Exquisite chest + replica 5000gp + 50gp Conjuration (Did not purchase the materials for this spell) Stoneskin Diamond dust 100 gp Abjuration Summon Aberration** Platinum inlaid vial w/ pickled tentacle and eyeball 400 gp Conjuration Summon Construct** Ornate stone and metal lockbox 400 gp Conjuration Summon Elemental** Crystal vial + common components 400 gp Conjuration Summon Greater Demon* Vial of blood <24hrs old (not needed**** or consumed if no circle of protection is made as part of this spell) n/a Conjurtation | Level 5 (-3599) Dawn* Sunburst pendant 100 gp Evocation Infernal Calling* Ruby 999 gp Conjuration Legend Lore Incense 250 gp Divination Ivory, 4 strips 50 gp each Planar Binding Single jewel (any) 1000 gp Abjuration Scrying Focus (crystal ball, silver mirror, font, etc.) 1000 gp Divination Teleportation Circle Rare chalks and inks infused with precious gems 50 gp Conjuration
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Service Hours Rewards to Excieo Drayven Level +1 (Denied) ☐ Warhammer +2 + 50000g
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Traded Hat of Disquise to Caesa Drayven for Cap of Water Breathing
Blessing of Health (+2 to CON) Blessing of Health Your Constitution score increases by 2, up to a maximum of 22.
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12c Service Hours Awarded Very Rare reward + 10,000 gold Staff of Power
STORY AWARDS KENDRICK CAMARADERIE You have completed a mission with a new leading figure among the Kendricks, and have gained their favor.
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Purchased Scrolls in town of Karador. Scrolls of 1st (-750) Protection from Evil and Good (75g) Tenser's Floating Disk (75g) Silent Image (75g) Unseen Servant (75g) Witch Bolt (75g) Disquise Self (75g) Mage Armor x4 (300g) | 2nd (-900) Darkvision x4 (600g) Earthbind (150g) Invisibility (75g) Shatter (75g) | | Spell Scrolls Prices Spell Level Cost* Cantrip 25gp 1st 75gp 2nd 150gp 3rd 300 gp 4th 500 gp 5th 1,000gp
Copying Spells. If you can copy spells, you may use the rules presented in the “Your Spellbook” sidebar in the Player’s Handbook to copy spells found in adventures, except it costs 1 downtime day for each spell up to 4th level and 2 downtime days for each spell 5th level and above. If you are copying spells from another character’s spellbook, you may do so immediately after a session of play in which both characters were present. You are always successful at copying spells from scrolls. For each level of the spell, the process takes 2 hours and costs 50 gp. | 1st Level (-6 DT/-300g) Protection from Evil and Good Tenser's Floating Disk Silent Image Unseen Servant Witch Bolt Disquise Self | 2nd Level (-3 DT/-300g) Earthbind Invisibility Shatter 4th Level (-1 DT/-400g) Resilient Sphere | 5th (-2 DT/-250g) Hold Monster (from treasure scroll) | 6th Level (-2 DT/-300g) Globe of Invulnerability (Ambassador Cherthemiud's Spellbook)
Story Award KEEPER OF THE PACT Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.
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Traded 'Ring of Telekinesis' to Ceingeth Kayn-Get (Glom) for Arcane Grimoire +3 "Book of Trios"
Story Rewards | Rage of the Flying Flame We've achieved the IMPOSSIBLE!? I was able to beat down Balagos in open combat! Bahamut (and Tiamat) will never forget that feat in his secondary lair! | Unfulfilled Contract Able to do my part, I didn't see Clamdor Vaughan and Queen Ellessime's part of the contract fulfilled. | Blessing of Protection You gain a +1 bonus to AC and saving throws.
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Purchased Spell Components for leveled spells 6-8 | Level 6 (-5910) Circle of Death Crushed black pearl powder 500 gp Necromancy Contingency Statuette of self, ivory and gems 1500 gp Evocation Create Homunculus* Jewel-encrusted dagger 1000 gp Transmutation Create Undead 1 black onyx stone for each corpse 150 gp each Necromancy D's Instant Summons (R) Sapphire 1000 gp Conjuration Guards and Wards Small silver rod 10 gp Abjuration Magic Jar Gem, crystal, reliquary, etc. 500 gp Necromancy Programmed Illusion Jade dust 25 gp Illusion Soul Cage* Tiny silver cage 100 gp Necromancy Summon Fiend** Ruby vial with humanoid blood 600 gp Conjuration T's Otherworldy Guise** Object engraved with a symbol of the Outer Planes 500 gp Transmutation True Seeing Ointment (mushroom powder, saffron, and fat) 25 gp Divination | Level 7 (-9510) Force Cage Ruby dust 1500 gp Evocation M's Mag Mansion Mini ivory portal, polished marble, tiny silver spoon 5 gp each Conjuration M's Sword Mini Pt sword w/ grip & pommel of Cu and Zn 250 gp Evocation Plane Shift Forked metal rod attuned to destination plane 250 gp Conjuration Project Image Small replica of you 5 gp Illusion Sequester Mixed powder (diamond, ruby, emerald, and sapphire) 5000 gp Transmutation Simulacrum Powdered ruby 1500 gp Illusion Symbol Mixture (mercury, phosphorus, powdered diamond and opal) 1000 gp Abjuration | Level 8 (-3500) Clone Urn, coffin, mud-filled cyst, or crystal container 2000 gp Necromancy Single diamond 1000 gp Mighty Fortress* Single diamond 500 gp Conjuration
“LOREKEEPER” (STORY AWARD) If the party successfully assists Quentin Lorekeeper, they earn the story award: Lorekeeper.
Purchased Spell Scroll in the city of Red Larch Vitrolic Sphere Spell Scrolls Prices Spell Level Cost* Cantrip 25gp 1st 75gp 2nd 150gp 3rd 300 gp 4th 500 gp 5th 1,000gp
Copying Spells. If you can copy spells, you may use the rules presented in the “Your Spellbook” sidebar in the Player’s Handbook to copy spells found in adventures, except it costs 1 downtime day for each spell up to 4th level and 2 downtime days for each spell 5th level and above. If you are copying spells from another character’s spellbook, you may do so immediately after a session of play in which both characters were present. You are always successful at copying spells from scrolls. For each level of the spell, the process takes 2 hours and costs 50 gp. Scribed Vitrolic Sphere into spellbook (5th Level -2 DT/-500g)
Verse vs Verses: Anyone participating in the Conversation with Crannaston encounter in the upper chamber is haunted for weeks by the following two lines of prose: Past the dark depths of the forest You find the lock and hold the key The character knows that it is the second verse to a poem but cannot make it out in their head. However, they are sure to recognize it immediately if heard or read. This verse haunts you until you know it completely.
Copying Spells. If you can copy spells, you may use the rules presented in the “Your Spellbook” sidebar in the Player’s Handbook to copy spells found in adventures, except it costs 1 downtime day for each spell up to 4th level and 2 downtime days for each spell 5th level and above. If you are copying spells from another character’s spellbook, you may do so immediately after a session of play in which both characters were present. You are always successful at copying spells from scrolls. For each level of the spell, the process takes 2 hours and costs 50 gp. | -47DT/-6850 4DT/200g 1st: Alarm, Earth Tremor, Fog Cloud, Ice Knife, 5DT/500g 2nd: Aganazzar’s Scorcher, Melf's Acid Arrow, Rime’s Binding Ice, Rope Trick, Tasha's Mind Whip 4DT/600g 3rd: Blink, Fear, Intellect Fortress, Summon Shadowspawn 5DT/1000g 4th: Confusion, Control Water, Ice Storm, Otiluke’s Resilient Sphere, Raulothim's Psychic Lance 8DT/1000g 5th: Animate Objects, Creation, Dominate Person, Telekinesis 8 DT/1200g 6th: Flesh to Stone, Mass Suggestion, Move Earth, Sunbeam, 6 DT/1050g 7th: Plane Shift, Reverse Gravity, Sequester, 6 DT/1200g 8th: Control Weather, Dominate Monster, Maze
-2 DT/-250g Passwall (5th) | -2 DT/-400g Feeblemind (8th)
Story Award Nature of the Woven You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
6th (-4DT/-600g) Fizban's Platinum Shield Tenser's Transformation 8th(-2DT/-400g) Mind Blank
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Purchased From Ifan Talro'a: Flying Monkey
Story Award: Mystra's New Champion You helped Elminster repair Mystra’s Weave. Resisted Daurgothoth's Paralyzing Gaze. You resisted Daurgothoth’s Paralyzing Gaze.
+30 DT days from DM reward
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Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward Sage's Signet* (Lion) + 30 downtime days (added later)
Favors: A Deal with a Devil: You have rescued the imp Pipyap in the giant-controlled city of Maerimydra. Somehow the pudgy fiend finds a way of knowing things that are happening in places he shouldn't be near. Maybe it's his unusual affection for the Material Plane? In exchange for your bravery, he made an offer that you just might not be able to refuse. Grabber's Spellbook 1-detect magic, mage armor, magic missile, shield 2-Mirror Image, Maxmillian Earthen Grasp, See Invisibility 3-Counterspell, Slow, Fireball 4-Greater Invisibility, Polymorph, Stoneskin 5-Immolation, Fire Shield, Cone of Cold 6-Circle of Death, Globe of Invulnerability 7-Forecage 8-Incendiary Cloud 9-Time Stop
Copying Spells. If you can copy spells, you may use the rules presented in the “Your Spellbook” sidebar in the Player’s Handbook to copy spells found in adventures, except it costs 1 downtime day for each spell up to 4th level and 2 downtime days for each spell 5th level and above. If you are copying spells from another character’s spellbook, you may do so immediately after a session of play in which both characters were present. You are always successful at copying spells from scrolls. For each level of the spell, the process takes 2 hours and costs 50 gp. | Scribed 4-Stoneskin (1 DT, 200g) 5-Immolation, Fire Shield (4 DT, 500g) 6-Circle of Death (2 DT, 300g) 8-Incendiary Cloud (2 DT, 400g)
-4000 to purchase mercenaries for various buffs. rewards from this session 671g deducted from costs .
1-Catapult, Illusory Script (-2 DT, -100g) 2-Augury, Borrowed knowledge, Continual Flame, Enhance Ability, Jim's Glowing Coin, Locate Object, Magic Mouth, Mind Spike, Skywrite, Vortex Wrap, Warp Sense (-11 DT, -1100g) 3-Clairvoyance, Enemies Abound, Fear, Feign Death, Major Image, Protection from Energy, Stinking Cloud, Tiny Servant (-8 DT, -1200g) 4-Arcane Eye, Divination, Stone Shape. Locate Creatures (-4 DT, -800g) 5-Legend Lore, Telepathic Bond (-4 DT, -500g) 6-Otto's Irresistable Dance, Eyebite, Contingency (- 6DT, -900g) 7-Similacrum (-2 DT, -700g) 8-Clone (-2 DT, -400g)
Story Awards (Determined from Part 1): Shared Valor: Your efforts to gather forces for the Assault on Maerimydra have resonated throughout your faction. When you fail in a faction assignment or special mission, you may choose to void this favor and instead succeed. This does not grant you any rewards (XP, gp, items, story awards, etc.) that might be associated with success, but does count as a success for gaining renown or tracking success of special missions.
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(x3) 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
Copied Antimagic Field Maddening Darkness -800g -4 DT
500g reward and -800g (500g for contribution to Heroe's Feast and 300 for healing spells) - Story Awards: - Champion of the Arena: During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe.
Downtime Activities: - Grosvenson? - With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent.