Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Mystra’s Blessing of Magic Resistance
very_rare
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Mystra’s Blessing of Magic Resistance
You have advantage on saving throws against spells and other magical effects.
☐ Elminster’s Hat of Wizardry
common
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Elminster’s Hat of Wizardry
Wondrous Item, Common (Requires Attunement by a Wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
· You can use the hat as a spellcasting focus for your wizard spells.
· You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar's Guide to Everything, pg. 137.
This red conical hat is very worn.
☐ Mystra’s Robe of Stars
common
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
This item is found in the Dungeon Master’s Guide, pg. 194.
Harmonious. Attuning to this item takes only 1 minute.
This black velvety robe has Mystra’s symbol on the back.
☐ Ioun Stone, Fortitude
very_rare
FR-DC-LIGA-04 - Many Spell's Gambit
FR-DC-LIGA-04 - Many Spell's Gambit
Show
Notes:
Wondrous item, very rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
☐ Chest of Preserving
common
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Wondrous Item, common
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
☐ Potion of Superior Healing
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion's red liquid glimmers when agitated.
☐ Chime of Opening
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Wondrous Item, rare
This hollow metal tube measures about 1 foot long and
weighs 1 pound. You can strike it as an action, pointing
it at an object within 120 feet of you that can be opened,
such as a door, lid, or lock. The chime issues a clear tone,
and one lock or latch on the object opens unless the
sound can't reach the object. If no locks or latches
remain, the object itself opens.
The chime can be used ten times. After the tenth time, it
cracks and becomes useless.
☐ Potion of Gaseous Form
rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Potion, rare
When you drink this potion, you gain the effect of the
gaseous form spell for 1 hour (no concentration
required) or until you end the effect as a bonus action.
This potion's container seems to hold fog that moves
and pours like water
☐ Carpet of Flying 4FT. X 6FT. (Draconic Soul Wing)
very_rare
FR-DC-QLA-01 Mel's Pit
FR-DC-QLA-01 Mel's Pit
Show
Notes:
Wondrous Item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly.
Size Capacity Flying Speed
3 ft. x 5 ft. 200 lb. 80 feet
4 ft. x 6 ft. 400 lb. 60 feet
5 ft. x 7 ft. 600 lb. 40 feet
6 ft. x 9 ft. 800 lb. 30 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
☐ Mantle of Spell Resistance
rare
Icewind Dale: Rime of the Frostmaiden 6 Caves of Hunger
Service Rewards Applied
Show
☐ Sage's Signet (Lion)
very_rare
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Ring, varies (requires attunement by a Spellcaster)
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you use the ring to cast the spell, the ring can’t cast the spell again until the next dawn.
Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A ring’s signet determines its rarity as well as the additional spells it can cast. While wearing a Sage’s Signet, you can cast each of its additional spells once from the ring using your Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn.
Sage’s Signet
Signet Rarity Spells
Bear Very rare Enlarge/Reduce, Polymorph
Hart Very rare Aura of Vitality, Mass Cure Wounds
Lion Very rare Destructive Wave, Fireball
Serpent Rare Fear, Hex
Songbird Rare Charm Person, Hypnotic Pattern
Wolf Very rare Freedom of Movement, Pass without Trace
☐ Ring of Free Action
rare
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
☐ Potion of Healing (Greater)
uncommon
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Spell Scroll (Speak with Dead)
uncommon
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
☐ Potion of Growth
uncommon
WBW-DC-AMQ-04 Brew Me a Favor
WBW-DC-AMQ-04 Brew Me a Favor
Show
Notes:
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
☐ Spell Scroll of Faerie Fire
common
WBW-DC-PND-01 The Party that Split
WBW-DC-PND-01 The Party that Split
Show
Notes:
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
☐ Rope of Mending
common
WBW-DC-PND-01 The Party that Split
WBW-DC-PND-01 The Party that Split
Show
Notes:
Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Mystra’s Blessing of Magic Resistance | very_rare | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Mystra’s Blessing of Magic Resistance |
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| ☐ Elminster’s Hat of Wizardry | common | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Elminster’s Hat of Wizardry This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: · You can use the hat as a spellcasting focus for your wizard spells. · You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar's Guide to Everything, pg. 137. This red conical hat is very worn. |
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| ☐ Mystra’s Robe of Stars | common | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. This item is found in the Dungeon Master’s Guide, pg. 194. Harmonious. Attuning to this item takes only 1 minute. This black velvety robe has Mystra’s symbol on the back. |
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| ☐ Ioun Stone, Fortitude | very_rare | FR-DC-LIGA-04 - Many Spell's Gambit | FR-DC-LIGA-04 - Many Spell's Gambit | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. |
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| ☐ Chest of Preserving | common | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Wondrous Item, common |
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| ☐ Potion of Superior Healing | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Potion, rare |
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| ☐ Chime of Opening | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Wondrous Item, rare |
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| ☐ Potion of Gaseous Form | rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Potion, rare |
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| ☐ Carpet of Flying 4FT. X 6FT. (Draconic Soul Wing) | very_rare | FR-DC-QLA-01 Mel's Pit | FR-DC-QLA-01 Mel's Pit | Show | ||
|
Notes:
Wondrous Item, very rare Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. Size Capacity Flying Speed A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. |
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| ☐ Mantle of Spell Resistance | rare | Icewind Dale: Rime of the Frostmaiden 6 Caves of Hunger | Service Rewards Applied | Show | ||
| ☐ Sage's Signet (Lion) | very_rare | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Ring, varies (requires attunement by a Spellcaster) Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A ring’s signet determines its rarity as well as the additional spells it can cast. While wearing a Sage’s Signet, you can cast each of its additional spells once from the ring using your Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn. Sage’s Signet |
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| ☐ Ring of Free Action | rare | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
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| ☐ Potion of Healing (Greater) | uncommon | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing |
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| ☐ Spell Scroll (Speak with Dead) | uncommon | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days. Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events. |
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| ☐ Potion of Growth | uncommon | WBW-DC-AMQ-04 Brew Me a Favor | WBW-DC-AMQ-04 Brew Me a Favor | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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| ☐ Spell Scroll of Faerie Fire | common | WBW-DC-PND-01 The Party that Split | WBW-DC-PND-01 The Party that Split | Show | ||
|
Notes:
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. |
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| ☐ Rope of Mending | common | WBW-DC-PND-01 The Party that Split | WBW-DC-PND-01 The Party that Split | Show | ||
|
Notes:
Wondrous Item, common |
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