Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Elminster’s Hat of Wizardry
common
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Elminster’s Hat of Wizardry
Wondrous Item, Common (Requires Attunement by a Wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
· You can use the hat as a spellcasting focus for your wizard spells.
· You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar's Guide to Everything, pg. 137.
This red conical hat is very worn.
☐ Mystra’s Robe of Stars
common
FR-DC-LIGA-03 - Doom Reborn
FR-DC-LIGA-03 - Doom Reborn
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
This item is found in the Dungeon Master’s Guide, pg. 194.
Harmonious. Attuning to this item takes only 1 minute.
This black velvety robe has Mystra’s symbol on the back.
☐ Ioun Stone, Fortitude
very_rare
FR-DC-LIGA-04 - Many Spell's Gambit
FR-DC-LIGA-04 - Many Spell's Gambit
Show
Notes:
Wondrous item, very rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
☐ Sage's Signet (Lion)
very_rare
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Ring, varies (requires attunement by a Spellcaster)
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you use the ring to cast the spell, the ring can’t cast the spell again until the next dawn.
Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A ring’s signet determines its rarity as well as the additional spells it can cast. While wearing a Sage’s Signet, you can cast each of its additional spells once from the ring using your Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn.
Sage’s Signet
Signet Rarity Spells
Bear Very rare Enlarge/Reduce, Polymorph
Hart Very rare Aura of Vitality, Mass Cure Wounds
Lion Very rare Destructive Wave, Fireball
Serpent Rare Fear, Hex
Songbird Rare Charm Person, Hypnotic Pattern
Wolf Very rare Freedom of Movement, Pass without Trace
☐ Potion of Flying
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Greater Healing
uncommon
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Scroll of Fire Shield
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Scroll of Hold Monster
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Scroll of Prismatic Spray
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Ioun Stone of Regeneration
legendary
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
Notes:
Display Item on VTT
Wondrous Item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
☐ Scroll of True Seeing
very_rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Invulnerability
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Heroism
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Potion of Superior Healing
rare
DDEX3-4 It’s All in the Blood
DDEX3-4 It’s All in the Blood
Show
☐ Quarterstaff +1
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Shortsword +1
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Greater Healing
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Potion of Superior Healing
rare
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Lesser Restoration
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
☐ Scroll of Protection from Poison
uncommon
DDEX3-16 Assault on Maerimydra (Part 1)
DDEX3-16 Assault on Maerimydra (Part 1)
Show
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Elminster’s Hat of Wizardry | common | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Elminster’s Hat of Wizardry This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: · You can use the hat as a spellcasting focus for your wizard spells. · You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This item is found in Xanathar's Guide to Everything, pg. 137. This red conical hat is very worn. |
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| ☐ Mystra’s Robe of Stars | common | FR-DC-LIGA-03 - Doom Reborn | FR-DC-LIGA-03 - Doom Reborn | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. This item is found in the Dungeon Master’s Guide, pg. 194. Harmonious. Attuning to this item takes only 1 minute. This black velvety robe has Mystra’s symbol on the back. |
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| ☐ Ioun Stone, Fortitude | very_rare | FR-DC-LIGA-04 - Many Spell's Gambit | FR-DC-LIGA-04 - Many Spell's Gambit | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. |
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| ☐ Sage's Signet (Lion) | very_rare | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Ring, varies (requires attunement by a Spellcaster) Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A ring’s signet determines its rarity as well as the additional spells it can cast. While wearing a Sage’s Signet, you can cast each of its additional spells once from the ring using your Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn. Sage’s Signet |
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| ☐ Potion of Flying | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Scroll of Fire Shield | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Scroll of Hold Monster | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Scroll of Prismatic Spray | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Ioun Stone of Regeneration | legendary | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
|
Notes:
Display Item on VTT Wondrous Item, legendary (requires attunement) When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Regeneration. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. |
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| ☐ Scroll of True Seeing | very_rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Invulnerability | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Heroism | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-4 It’s All in the Blood | DDEX3-4 It’s All in the Blood | Show | ||
| ☐ Quarterstaff +1 | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Shortsword +1 | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Potion of Superior Healing | rare | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Lesser Restoration | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||
| ☐ Scroll of Protection from Poison | uncommon | DDEX3-16 Assault on Maerimydra (Part 1) | DDEX3-16 Assault on Maerimydra (Part 1) | Show | ||