Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Quiver of Twenty +1 arrows uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Mind Control (fire giant) very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.

A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

Potion of …

Rarity

Mind control (beast)

Rare

Mind control (humanoid)

Rare

Mind control (monster)

Very rare

☐ Potion of Mind Control (mammal) rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.

A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

☐ Potion of Resistance (fire) uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

☐ Arrow Catching Shield rare Trade Log Show
Notes:

Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

☐ Scroll of Crown of Stars rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Teleport rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Power Word Stun rare Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Healing Word uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Tenser's Floating Disk uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Mind Blank uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Vitality very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

☐ Potion of Diminution rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, rare
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

☐ Potion of Greater Healing uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Comprehend Languages uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Driftglobe uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

☐ Potion of Healing common Against the Giants-Hall of the Fire Giant King Show