Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ Scroll of Zone of Truth common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Cloak of the Manta Ray uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

☐ Horseshoes of a Zephyr very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, very rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above non-solid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march.

☐ Boots of Elvenkind uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

☐ Cloak of Elvenkind uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

☐ Dwarven Plate very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

☐ Mirror of Seeing rare Against the Giants-Hall of the Fire Giant King Show
Notes:

(weighing 100 pounds) that functions similarly to a gem of seeing
Wondrous Item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

☐ +1 longbow uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Shield of Missile Attraction rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

☐ +1 Shield uncommon Against the Giants-Hall of the Fire Giant King Show
☐ +1 Battleaxe uncommon Against the Giants-Hall of the Fire Giant King Show
☐ +1 Warhammer uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Ring of Invisibility legendary Against the Giants-Hall of the Fire Giant King Show
Notes:

Ring, legendary (requires attunement)
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

☐ Gauntlets of Ogre Power uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

☐ Scroll of Prestidigitation common Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Detect Magic uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Spell Scroll of Teleport-Scribed into Spellbook uncommon DDHC-CM-Sarah of Yellowcrest Manor Show
☐ Mithral Plate uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Bag of Holding uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Piwafi of Cold Resistance rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, rare (requires attunement)
This cloak is a cloak of elvenkind. It also grants you resistance to Cold damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.