Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Scroll of Power Word Stun common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
☐ Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DC-LIGA-01 - Wyrmwell Flame FR-DC-LIGA-01 - Wyrmwell Flame Show
Notes:

Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

☐ Moon-touched greatsword (common) common DDAL-DRW-17-Expedition to the Supreme Forge DDAL-DRW-17-Expedition to the Supreme Forge Show
Notes:

Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Applicable Weapons:

Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Rapier Martial Melee 1d8 piercing Finesse
Scimitar Martial Melee 1d6 slashing Finesse, light
Shortsword Martial Melee 1d6 piercing Finesse, light

Notes: Utility, Heavy, Two-Handed

☐ Scroll of Mind Blank uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Greater Healing uncommon CCC-BMG-MOON15-3 Fallen Wonder CCC-BMG-MOON15-3 Fallen Wonder Show
Notes:

Potion, uncommon
You regain 4d4 + 4 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.

☐ Potion of Greater Healing uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Comprehend Languages uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Spell Scroll of Teleport-Scribed into Spellbook uncommon DDHC-CM-Sarah of Yellowcrest Manor Show
☐ Scroll of Detect Magic uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Bag of Tricks (Rust) uncommon CCC-BMG-MOON15-3 Fallen Wonder CCC-BMG-MOON15-3 Fallen Wonder Show
Notes:

Bag of Tricks (Rust)
Wondrous item, uncommon
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag,
however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When
the object lands, it transforms into a creature you determine by rolling a d8 and consulting the
table that corresponds to the bag's color. Thecreature vanishes at the next dawn or when it is
reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Roll 1d8: 1-Rat. 2-Owl. 3-Mastiff. 4-Goat. 5- Giant Goat. 6-Giant Boar. 7-Lion. 8-Brown Bear.
This simple bag made from rust cloth is embroidered with silken threads, showcasing
the insignia of a wizard long forgotten. Though it appears to be empty, a keen ear held near the
drawstring reveals the soft murmur of creatures within. This item is found in the Dungeon Master’s
Guide.

☐ Javelin of Lightning uncommon Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
Notes:

Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

☐ +1 Warhammer uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Helm of Comprehend Languages uncommon DDHC-CandleKeep Mysteries-Mazfroth's Mighty Digressions DDHC-CandleKeep Mysteries-Mazfroth's Mighty Digressions Show
Notes:

Wondrous Item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

Notes: Communication, Headwear

☐ Gauntlets of Ogre Power uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

☐ +1 Battleaxe uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Spell Scroll of Tiny Hut uncommon DDHC-Rime of the Frost Maiden-Chapter 6: Caves of Hunger DDHC-Rime of the Frost Maiden-Chapter 6: Caves of Hunger Show
Notes:

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.

Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.

Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.

  • - (a small crystal bead)
☐ Spell Scroll of Mind Spike-Scribed into Spellbook uncommon DC-POA-PND-4 Eateat Go Home DC-POA-PND-4 Eateat Go Home Show
☐ +1 longbow uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Greater Healing uncommon DDAL-DRW-16-Uprising DDAL-DRW-16-Uprising Show
Notes:

Potion, Uncommon
You regain 4d4 + 4 hit points when you drink this potion.
Its red liquid glimmers when agitated.

☐ Bag of Holding uncommon DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme DDHC-CandleKeep Mysteries-Shemshime’s Bedtime Rhyme Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Notes: Utility, Container