Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Potion of Resistance (fire) uncommon Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

☐ Horseshoes of a Zephyr very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, very rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above non-solid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march.

☐ Scroll of Prestidigitation common Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Detect Magic uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Quiver of Twenty +1 arrows uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Healing common Against the Giants-Hall of the Fire Giant King Show
☐ Spell Scroll of Teleport-Scribed into Spellbook uncommon DDHC-CM-Sarah of Yellowcrest Manor Show
☐ Potion of Greater Healing uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Mind Blank uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Vitality very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

☐ Piwafi of Cold Resistance rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Wondrous Item, rare (requires attunement)
This cloak is a cloak of elvenkind. It also grants you resistance to Cold damage while you wear it. It loses its magic if exposed to sunlight for 1 hour without interruption.

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

☐ Scroll of Comprehend Languages uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Potion of Mind Control (fire giant) very_rare Against the Giants-Hall of the Fire Giant King Show
Notes:

Potion, varies
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don’t, the potion is wasted.

A potion of mind control produces the effect of a dominate beast, a dominate person (humanoid), or a dominate monster spell (see the table below). If the target’s initial saving throw fails, the effect lasts for 1 hour, with no concentration required on your part. The charmed creature has disadvantage on new saving throws to break the effect during this time.

Potion of …

Rarity

Mind control (beast)

Rare

Mind control (humanoid)

Rare

Mind control (monster)

Very rare

☐ Scroll of Crown of Stars rare Against the Giants-Hall of the Fire Giant King Show
☐ Bag of Holding uncommon Against the Giants-Hall of the Fire Giant King Show
☐ Scroll of Teleport rare Against the Giants-Hall of the Fire Giant King Show
☐ Sword of Vengeance common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
Notes:

Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

☐ Javelin of Lightning uncommon Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
Notes:

Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

☐ Hell Hound Cloak rare Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show
Notes:

Hell Hound Cloak
Wondrous item, rare (requires attunement)
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

☐ Potion of superior healing common Against the Giants-Hall of the Fire Giant King Against the Giants-Hall of the Fire Giant King Show