Adventure Logsheet
Enduring Spellbook
Scroll of Fog Cloud Wand of Secrets
Dropped Wand of Secrets to acquire Bag of Holding
A Friend in Caer Moray You have a friend in Caer Moray. As long as you continue to spend one out of every 10 downtime days to maintain your friendship you can ask your friend for a favor once per game session when in Caer Moray. Defenders of Caer Moray Your deeds in Caer Moray are known to all and the citizens love you. You can have your weapons or ten pieces of ammunition silvered for 75 gp instead of 100 gp when in Caer Moray.
Hero of Dynnegall Wrapped in a silver ribbon with a red seal is a letter from Earl Orwin Rhys himself, acknowledging your heroic deeds at Dynnegall. The letter has little value but is sure to provide bragging rights at any tavern in Moray. The maddening impulse to write the words echoing in your head has long faded, but that doesn't stop them from visiting your dreams along with visions of dark woods and whispered chants: "An eye turns in the mist as dark blood boils and churns. Vengeance and rippling death will quake through the noblest fey. Endless shadows will howl as reality unbinds, crying to the darkness that waits in veiled lands."
Faction Item Adept faction members can choose to gain a magical ring bearing their faction’s insignia. All-ring of protection
Renown Item (Dropped +1 Longbow to acquire the Renown Item) Adept characters can choose to gain a +1 weapon, +1 shield, +1 rod of the pact keeper, or a +1 wand of the war mage tied to their background (a Folk Hero might get an old +1 greatsword that belonged to a retired adventurer, a Sage may find a +1 wand of the war mage hidden in a library, for example).
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Purchased 1 Bag of Ball Bearings (1000) * - (a diamond worth at least 50 gp)
Crystal Horn of Arynn Story Award The connection of the unicorn Arynn to the Earthmother is contained within this beautiful crystal unicorn’s horn. If a new unicorn could be found on Moray who is worthy, that unicorn could forge a connection with the Earthmother. To carry this horn is an honor and an obligation.
Story Awards Fragment of Loyalty You have acquired a shard of Deidre Kendrick’s heart: a fragment of her loyalty. This could be a criticalal piece if fulfilling the Prophecy of Reunion. Sword of Aislin (Sword of Vengeance) Weapon (longsword), Uncommon Uncleansed Blade-Alternate Description The sword of vengeance retains its’ blackened appearance. When the wielder draws the weapon, the shadows creep up the forearm to the elbow. It’s not harmful, but occasionally, a voice similar to the wielder’s closet companion (someone they are loyal to), speaks to them. When the sword strikes a target, it looks into their mind to discern if they’ve been loyal to those, they said they would. If not, it demands justice.
Story Award Fragment of Wonder You have acquired a piece of Diedre Kendrick's heart; a fragment of her wonder. This could be a critical piece in fulfilling the Prophecy of Reunion Scroll of Locate Object Potion of Greater Healing
Magic Item Unlocks Unlocked Gloves of Swimming and Climbing Wondrous Item, requires Attunement Tentacle Rod Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Copied Spells from the Spellbook of 'Caitlyn' Gentle repose Tenser’s Floating Disk Identify Water Breathing
Friend of the Mage's Guild If you're in HIllsfar and need help with a magical problem and have time to bring it to the Mage's Guild, you gain advantage on any check that deals with Arcana once per session. Also, any future interactions with members of the Hillsfar Mage's Guild that require skill checks have advantage. SpellBook Suggestion-2nd level (Copied into Spellbook) Fireball-3rd level (Copied into Spellbook) Fly-3rd level (Copied into Spellbook) Greater Invisibility-4th level (Copied into Spellbook) Ice Storm-4th level (Copied into Spellbook) Cone of Cold-5th level (Copied into Spellbook)
Haste(3rd) Hypnotic Pattern(3rd) Phantasmal Killer(4th) Wall of Fire(4th)
A Favor of Rogues For saving Isthana Ro, the Rogue’s Guild of HIllsfar owest the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro is around and can be asked for help, the gain advantage on a check as if they used the aid action or can provide, they would know as if they rolled a 20 on the knowledge check. After this has been used once it goes away. Take Care of Her Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care –as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known. Achis Atracta (Unlock) Peripat of proof against poison, rare This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. They eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. Proof against poison. Achis Atracta has all the power of a periapt of proof against poison that she bestows upon her wearer---if she feels so inclined. She is very fickle (See personality) Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, Wisdom of 10, and Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial. Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acta like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball. Achis wants to be loved and adored by a person with power and stakind like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking. Spellbook Unseen Servant – 1 (Copied into Spellbook) Cloud of Daggers - 2 Web – 2 (Copied into Spellbook) Fireball – 3 Stinking Cloud – 3 Evard’s Black Tentacles -4 (Copied into Spellbook) Stoneskin – 4 Cloudkill - 5 Conjure Elemental - 5
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Costly Spell Components Levels 1-3 Chromatic Orb Single diamond 50 gp Evocation Find Familiar (R) Charcoal, incense, herbs 10 gp Conjuration Identify (R) Pearl 100 gp Divination Illusory Script (R) Lead-based ink 10 gp Illusion Protection from Evil and Good Holy Water or Powdered Iron and Silver (5cp-25gp)*** (1gp suggested) Abjuration Snare* Rope, 25ft 5gp (silk) or 5sp (hempen) Abjuration Level 2 Arcane Lock Gold dust 25 gp Abjuration Continual Flame Ruby 50 gp Evocation Magic Mouth (R) Jade dust 10 gp Illusion Level 3 Clairvoyance Glass eye (seeing) or jeweled horn (hearing) 100 gp Divination Glyph of Warding Powdered diamond 200 gp Abjuration Magic Circle Holy water or powdered silver and iron 100 gp Abjuration Nondetection Diamond dust 25 gp Abjuration Summon Fey** Gilded flower 300 gp Conjuration Summon Lesser Demons* Vial of blood <24hrs old (not needed**** or consumed if nocircle of protection is made as part of this spell) n/a Conjurtation Summon Shadowspawn** Tears in a crystal vial 300 gp Conjuration Summon Undead** Gilded skull 300 gp Necromancy
Story Award Favor of Araithe Prince Araithe is grateful that relations between House Kendrick and the Fey Court of the Sarifal have improved due to your intervention. One time in the future, should you need it, Araithe intervenes on your behalf with the fey court of High Lady Ordalf. Magic Item Unlock Trident of Fish Command Weapon (trident), uncommon (requires attunement) This trident is made of porous, blackened lava rock, seemingly hot to the touch. When used underwater, schools of tiny, brightly colored fish encircle the wielder and refuse to leave no matter the wishes of the trident’s owner. This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. This item is found in the Dungeon Master’s Guide.
Lightning Bolt-3 See Invisibility-2 Enlarge/Reduce-2
Magic Item Unlock (Dropped Bag of Holding for Pearl of Power) Pearl of Power Wondrous Item, uncommon (requires attunement by a Spellcaster) This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. Notes: Spellcaster, Buff, Utility
Magic Item Unlock Pipes of Hautning. Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 Charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren’t Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended Charges daily at dawn. A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.
Potion of Greater Healing Potion of Heroism Potion of Necrotic Resistance
At Adept and higher rank, your character gain access to basic magic items—specifically bags of holding, +1 weapons, +1 shields, +1 rods of the pact keeper, and +1 wands of the war mage—and can choose as many of them as their Magic Item Limit permits. While they can’t be sold or traded, they can replace and be replaced by other items between sessions. These items are thematically linked to your background. For example, a Folk Hero might be given an old +1 longsword and a +1 shield from a retired adventurer back home, while a Sage may find a +1 wand of the war mage hidden in a library and use an old, dusty bag of holding on their adventures.
Clypeus Magus AH Drayven traded a Pearl of Power for a Cloak of Protection and purchase a Mini displacer beast.
Story Award Hanging with the Hags Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM.
Suggestion-2nd level ShadowBlade-2nd Level Fireball-3rd level Fly-3rd level Greater Invisibility-4th level
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Drop down says Manual of Quickness of Action is Rare, but it is actually Very Rare
Dropped Renown Item "Wand of the War Mage +1" and the discovered Item "Wand of Wonder"
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Chromatic Orb-1 Steel Wind Strike-5 Telekinesis-5 Chain Lightning-6
Copied Spells: Feather Fall-1 Protection from Evil and Good-1 Alter Self-2
Scroll of Animate Dead.
SPELL SCROLL OF ETHEREALNESS Scroll, very rare This spell scroll contains a single etherealness spell. A description of spell scrolls can be found in the Dungeon Master’s Guide.
Drawmij's Instant Summons Sunbean
The Queen’s Kiss Story Award You have earned the favor of Queen Allisynn, who bestowed upon you a kiss. When you look at the kissed location, including your reflection in a mirror, you see a faint glow of the outline of the Queen’s lips. Others are not able to see this outline.
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- (ruby dust worth 1,500 gp)
Obeisance to Shadow Story award You have unwittingly served the Slain, and the Slain bestows boons on those who serve her. You can spend this story award to remove a Shard of Darkness story award from your character. Wrath of the Tempest Lords Story award You have foiled the plans of the Lords of Tempest and done significant damage to one of their strongholds. You will suffer their wrath as often as they are able to manifest it.
Dropped Back of Holding and Ring of Protection
Darkvision-2nd level Web-2nd level Crown of Stars-7th Level
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Purchased a Hand Crossbow and 2 Glaives to trade with Fai Chen during Spring Into May Weekend.
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Traded Wings of Flying for +2 Hand Crossbow From Fai Chen during Spring into May 2021 Traded had a regular Hand Crossbow.
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Traded item for Spring into May 2021 Fai Chen
Ice Storm-4th level (Copied into Spellbook) Cone of Cold-5th level (Copied into Spellbook)
Dropped Chime of Opening
6 Service Hours 1 Charged Far Realm Crystal -Potion of Vitality -Potion of comprehension -Scroll of sending -Spell scroll of teleportation circle Bond of Fellowship You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua Thay Suspects The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them. | Xorvintroth Base Security You secured or didn’t secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply): • Removed or destroyed the magic-draining statues. • Gave the magic-draining statues to the star spawn. • Destroyed the fog-generating pods.
Copied the Following Spells tasha’s otherworldly guise, contact other plane, scrying, hold monster, cloudkill, tasha’s mind whip, shadow blade, arcane lock, knock, hold person, hold monster, dimension door, melf’s minute meteors, arcane eye, word of recall, disquise self, sending, teleportation circle
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Traded Glaive +2 to Corvus Drayven for Amulet of the Devout +2
Favor of Dar’lon Ma You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally. | State of Candlekeep You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. | Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.
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Traded Hand Crossbow, +2 to Corvus Drayven for Flame Tongue Longsword
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Traded Love's Bite (Nine Lives Stealer)(Longsword) to Corvus Drayven for a Wand of the War Mage, +3
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Traded Krahharuan Fork (+3 Pike) for a +2 Glaive because Pike's can't benefit from Polearm Mastery and no glaives drop anywhere. Location: Trading Post for Unite the Faction's Mulmaster Epic Event
8th-Feeblemind, Mind Blank-800g-4 downtime days. 7th-Whirlwind, Prismatic Spray, Finger of Death-1050g-6 downtime days 6th-Scatter, Contingency, Homonculus, True Seeing, Tenser's Transformation-1500-10 downtime days 4th-Fabricate, Otiluke's Resilient Sphere, Storm Sphere, Mordenkain's Faithful Hound, Summon Aberration, Summon Greater Demon, Vitriolic Sphere-1400g-8 downtime days 3rd-Leomund's Tiny Hut, Phantom Steed-300g-2 downtime days 1st-Alarm-50g-1 downtime days
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Tier 3 Adventure Reward + 10,000g Reward: Tome of Clear Thought Level Advancement to Umbra Drayven (level to level 10)
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Purchased Potion of Superior Healing x10
BOND OF FELLOWSHIP You encountered three Harper agents during your mission (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua
1st-Thunderwave, Snare, Frost Fingers, Ice Knife, Silent Image-250g-5 DT 2nd-Rime’s Binding Ice, Blindness/Deafness, Levitate, Dragon’s Breath-400g-4 DT 3rd-Ashardalon’s Stride, Major Image, Animate Dead-450g-3 DT 4th-Fire Shield, Charm Monster, Raulothim's Psychic Lance-600g-3 DT 5th-Bigby’s Hand, Planar Binding-500g-4 DT 6th-Fizban’s Platinum Shield-300g-2 DT 7th-Magnificent Mansion, Symbol, Mordenkainen’s Magnificent Mansion-1050g-6 DT 8th- Antimagic Field, Maddening Darkness,-800g-4 DT -3950g -29 DT days
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AL purchased Scrolls 1st-Catapult, Burning Hands, Cause Fear, Charm Person, Color Spray, Distort Value, Fog Cloud, Grease, Longstrider, Silvery Barbs, Tasha’s Hideous Laughter, Tasha’s Caustic Brew, Witch Bolt 975g 2nd-Blur, Borrowed Knowledge, Cloud of Daggers, Crown of Madness, Darkness, Dust Devil, Flaming Sphere, Locate Object, Magic Mouth, Magic Weapon, Melf’s Acid Arrow, Phantasmal Force, Rope Trick, Shatter, Spider climb, Wither and Bloom 2400g Above AL spell scrolls copied into Spellbook 1st-650g 13 DT days 2nd-1600g 16DT days Total-5625g 29DT days
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Traded Amulet of Devout +2 to Vincit Omnia Drayven for Wings of Flying
The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently.
1st- Hideous Laughter 1 DT 50g 2nd-Mind Spike, Ray of Enfeeblement, Acid Arrow, Vortex Warp, 4DT 400g 3rd-Remove Curse 1 DT 150g 5th-Geas, Conjure Elemental 4 DT 500g 6th-Mental Prison 2 DT 300g 8th-Sunburst, Incendiary Cloud, Power Word Stun-6 DT 1200g 9th-Meteor Swarm, Blade of Disaster-4 DT 900g -22DT -3500g
🗹 Item Carried 🗸 Consumable Carried ☐ Not Carried ☒ Traded/Discarded 🏲 Will use for Trade
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Traded Glaive +2 to Vindicta Drayven for Battering Shield
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Traded Rod of the Pact Keeper +3 to Lapis Drayven for Animated Shield
Opal Pendent You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.