Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Potion of Mind Control (Monster)
very_rare
DRW-EP04 - Tears Among the Stars(Tier 4)
DRW-EP04 - Tears Among the Stars(Tier 4)
Show
☐ Knave's Eye Patch
very_rare
DRW-EP04 - Tears Among the Stars(Tier 4)
DRW-EP04 - Tears Among the Stars(Tier 4)
Show
☐ Animated Shield Armor (shield)
very_rare
Trade Log
Show
Notes:
, very rare (requires attunement)
While holding this Shield, you can speak its Command word as a bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were Wielding it, leaving your hands free. The Shield remains animated for 1 minute, until you use a bonus Action to end this Effect, or until you are Incapacitated or die, at which point the Shield falls to the ground or into your hand if you have one free.
☐ Efreeti Chain
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
☐ Spell Scroll of Resurrection
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Regeneration
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Potion of Speed
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
☐ Wand of Wonders
rare
CCC-BMG-HILL3-2 Suffer the Children
CCC-BMG-HILL3-2 Suffer the Children
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
☐ Ring of Protection
rare
Faction Item
Faction Item: Ring of Protection
Show
☐ Battering Shield
rare
Trade Log
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Arrow-Catching Shield
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Armor (Shield), Rare (Requires Attunement)
This gold-trimmed red shield is emblazoned with
Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while
you wield this shield. This bonus is in addition to the
shield’s normal bonus to AC. In addition, whenever an
attacker makes a ranged attack against a target within 5
feet of you, you can use your reaction to become the target
of the attack instead.
☐ Potion of Invulnerability
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Rare
For 1 minute after you drink this potion, you have
resistance to all damage. The potion’s syrupy liquid looks
like liquefied iron.
☐ Potion of Flying
rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Potion of Heroism
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Rare
For 1 hour after drinking it, you gain 10 temporary hit
points that last for 1 hour. For the same duration, you
are under the effect of the bless spell (no concentration
required). This blue potion bubbles and steams as
if boiling.
☐ Flame Tongue (Longsword)
rare
Trade Log
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
☐ Wings of Flying
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
☐ Knave's Eyepatch
rare
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this eye patch, you gain these benefits:
You have advantage on Wisdom (Perception) checks that rely on sight.
If you have the Sunlight Sensitivity trait, you are unaffected by the trait.
You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Notes: Advantage: Perception
☐ Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
☐ Potion of Heroism
rare
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Notes: Bonus: Temporary Hit Points, Healing, Buff, Consumable
☐ Longbow +1
uncommon
CCC-BMG-Moon-2-2-Army of the Unseen
CCC-BMG-Moon-2-2-Army of the Unseen
Show
Notes:
Weapon (longbow), uncommon
An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem:
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Mind Control (Monster) | very_rare | DRW-EP04 - Tears Among the Stars(Tier 4) | DRW-EP04 - Tears Among the Stars(Tier 4) | Show | ||
| ☐ Knave's Eye Patch | very_rare | DRW-EP04 - Tears Among the Stars(Tier 4) | DRW-EP04 - Tears Among the Stars(Tier 4) | Show | ||
| ☐ Animated Shield Armor (shield) | very_rare | Trade Log | Show | |||
|
Notes:
, very rare (requires attunement) |
||||||
| ☐ Efreeti Chain | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
|
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
||||||
| ☐ Spell Scroll of Resurrection | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Regeneration | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Potion of Speed | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
| ☐ Wand of Wonders | rare | CCC-BMG-HILL3-2 Suffer the Children | CCC-BMG-HILL3-2 Suffer the Children | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. |
||||||
| ☐ Ring of Protection | rare | Faction Item | Faction Item: Ring of Protection | Show | ||
| ☐ Battering Shield | rare | Trade Log | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Arrow-Catching Shield | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Armor (Shield), Rare (Requires Attunement) |
||||||
| ☐ Potion of Invulnerability | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Rare |
||||||
| ☐ Potion of Flying | rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Potion of Heroism | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Rare |
||||||
| ☐ Flame Tongue (Longsword) | rare | Trade Log | Show | |||
|
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
||||||
| ☐ Wings of Flying | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) |
||||||
| ☐ Knave's Eyepatch | rare | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) You have advantage on Wisdom (Perception) checks that rely on sight. |
||||||
| ☐ Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
| ☐ Potion of Heroism | rare | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Potion, rare Notes: Bonus: Temporary Hit Points, Healing, Buff, Consumable |
||||||
| ☐ Longbow +1 | uncommon | CCC-BMG-Moon-2-2-Army of the Unseen | CCC-BMG-Moon-2-2-Army of the Unseen | Show | ||
|
Notes:
Weapon (longbow), uncommon |
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