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Adventure Title
CCC-BMG-MOON14-3
CCC-BMG-MOON14-3
Session
1
1
Date Played
2021-03-14 14:30:00 UTC
2021-03-14 14:30:00 UTC
Levels Gained
GP +/-
120
120
Downtime +/-
Location Played
Online
Online
DM Name
Allie S
Allie S
DM DCI Number
Notes
Magic Item Unlock Pipes of Hautning. Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 Charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren’t Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended Charges daily at dawn. A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.
Magic Item Unlock Pipes of Hautning. Wondrous Item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 Charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren’t Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended Charges daily at dawn. A small, frail looking set of pipes, made of hollowed out fey bones and tied together with bits of rotting leather. When blown, it makes a high pitched, eerie shriek and causes natural, non-magical plant life within 5ft. of the wielder to wither and die.