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Adventure Title
DDEP-DRW01 Assault on Myth Nantar (Before Rules Change)
DDEP-DRW01 Assault on Myth Nantar (Before Rules Change)
Session
1
1
Date Played
2021-02-21 18:01:00 UTC
2021-02-21 18:01:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
20.0
20.0
Location Played
Online
Online
DM Name
Michele Carlucci
Michele Carlucci
DM DCI Number
8139135968
8139135968
Notes
Magic Item Unlocks Unlocked Gloves of Swimming and Climbing Wondrous Item, requires Attunement Tentacle Rod Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Magic Item Unlocks Unlocked Gloves of Swimming and Climbing Wondrous Item, requires Attunement Tentacle Rod Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.