Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ Potion of Speed very_rare DDAL07-09 Unusual Opposition DDAL07-09 Unusual Opposition Show
Notes:

Potion, very rare
When you drink this potion, you gain th

☐ Wand of the War Mage +3 very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Wand, varies (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Half Plate +2 (Stone) very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Armor (light, medium, or heavy), very rare
You have a +2 bonus to AC while wearing this armor.

Applicable Armor:

Name Type AC Strength Stealth
Padded Light 11 + Dex modifier + 2 -- Disadvantage
Leather Light 11 + Dex modifier + 2 -- --
Studded Leather Light 12 + Dex modifier + 2 -- --
Hide Medium 12 + Dex modifier (max 2) + 2 -- --
Chain Shirt Medium 13 + Dex modifier (max 2) + 2 -- --
Scale Mail Medium 14 + Dex modifier (max 2) + 2 -- Disadvantage
Breastplate Medium 14 + Dex modifier (max 2) + 2 -- --
Half Plate Medium 15 + Dex modifier (max 2) + 2 -- Disadvantage
Ring Mail Heavy 14 + 2 -- Disadvantage
Chain Mail Heavy 16 + 2 Strength 13 Disadvantage
Splint Heavy 17 + 2 Strength 15 Disadvantage
Plate Heavy 18 + 2 Strength 15 Disadvantage

☐ Wand of Polymorph very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Wand, very rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Arcane Grimoire +3 very_rare DDHC-KGV 13 Fire and Darkness DDHC-KGV 13 Fire and Darkness Show
Notes:

Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Brazier of Commanding Fire Elementals rare DDHC-KGV 13 Fire and Darkness DDHC-KGV 13 Fire and Darkness Show
Notes:

Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.

☐ Baleful Talon very_rare Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward Service Hours Awarded_2024: 50th Anniversary Show
Notes:

Weapon (dagger), very rare
You gain a +1 bonus to attack and damage rolls made with this hooked, obsidian dagger.

When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.