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Adventure Title
DDHC-CandleKeep Mysteries-Book of Cylinders
Session
1
Date Played
2021-04-17 12:12:00 UTC
Levels Gained
1
GP +/-
150
Downtime +/-
20.0
Location Played
Online
DM Name
Krishna Simonse
DM DCI Number
Notes
Dropped Wand of War Mage +1 and Bag of Holding Did Not Take Chime of Opening, Lantern of Revealing, and Serpent Fang Sword

Magic Items

Name Rarity Location Table Result Counts?
☐ Serpent Scale Armor Uncommon DDHC-CandleKeep Mysteries-Book of Cylinders true
Serpent Scale Armor Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
☐ Chime of Opening Rare DDHC-CandleKeep Mysteries-Book of Cylinders false
Wondrous Item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
☐ Lantern of Revealing Uncommon DDHC-CandleKeep Mysteries-Book of Cylinders false
Wondrous Item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
☐ Serpent’s Fang Rare DDHC-CandleKeep Mysteries-Book of Cylinders false
Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.