Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Arcane Grimoire +1 uncommon DDHC-WBW-Ch. 3 Thither Service Hours Awarded_2024: 50th Anniversary Show
Notes:

Wondrous Item, varies (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Astromancy Archive rare SJ-DC-KGV-01 The Man Service Hours Awarded_2024: 50th Anniversary_Rare Reward Show
Notes:

Wondrous Item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

☐ Brooch of Shielding uncommon Service Hours Awarded_2024: 50th Anniversary_Common or Uncommon Reward Service Hours Awarded_2024: 50th Anniversary Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

☐ Cloak of Protection uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Javelin of Lightning uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
Lantern of Revealing uncommon CCC-RPSG-04 The Waystop (T1) CCC-RPSG-04 The Waystop (T1) Show
Notes:

Wondrous Item, uncommon

The glass on this battered, old carriage lamp is soot-stained, and several large, spidery cracks run across the beveled surface. Light leaks through the cracks, and the flame gutters ominously when the lantern is lit, though this does not hamper its actual function.

☐ Longsword +1 uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Potion of Greater Healing uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Potion of Healing common Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Potion of Poison common Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
Potion of Poison uncommon CCC-RPSG-04 The Waystop (T1) CCC-RPSG-04 The Waystop (T1) Show
Notes:

Potion, uncommon

This thin, reddish liquid smells faintly of cherries and almonds.

☐ Rapier +1 uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
Scroll of Heroism common CCC-RPSG-04 The Waystop (T1) CCC-RPSG-04 The Waystop (T1) Show
Notes:

Scroll, common

This scroll has been folded into the shape of a coin, and is embossed with a wax seal in the likeness of the Golden Lady.

☐ Spell Scroll of Comprehend Languages uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Spell Scroll of Levitate uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Spider Staff common Service Hours Awarded2024: 50th AnniversaryRare Reward Service Hours Awarded_2024: 50th Anniversary_Rare Reward Show
Notes:

Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
The top of this magic quarterstaff is shaped like a spider. It deals an extra 1d6 poison damage on a hit when used to make a weapon attack.

Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15).

The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

☐ Wand of Magic Detection uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Wand of Paralysis uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Weapon of Warning (Spear) uncommon Quests from the Infinite Staircase-Ch. 2 The Lost City Quests from the Infinite Staircase-Ch. 2 The Lost City Show
☐ Whip of Warning uncommon DDAL04-02 The Beast Service Hours Awarded_2024: 50th Anniversary_Uncommon Reward Show
Notes:

Weapon (any), uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.