Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Armor of Safeguarding
very_rare
Service Hours Award_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Armor (heavy), very rare (requires attunement)
Set in the center of this armor’s chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
☐ Lance +2
rare
Service Hours Awards_+2 Weapon (Repeatable)
Service Hours Awards_+2 Weapon (Repeatable)
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Prehistoric Figurine of Wondrous Power (Pyrite Plesiosaurus)
uncommon
Service Hours Award_Common or Uncommon
Service Hours Award_Common or Uncommon
Show
Notes:
Wondrous Item, uncommon
Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Pyrite Plesiosaurus. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
☐ Ring of Amity
very_rare
Service Hours Award_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Ring, very rare (requires attunement)
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.
A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Armor of Safeguarding | very_rare | Service Hours Award_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Armor (heavy), very rare (requires attunement) While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level. Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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| ☐ Lance +2 | rare | Service Hours Awards_+2 Weapon (Repeatable) | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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| ☐ Prehistoric Figurine of Wondrous Power (Pyrite Plesiosaurus) | uncommon | Service Hours Award_Common or Uncommon | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Wondrous Item, uncommon As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Pyrite Plesiosaurus. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 4 days have passed. While you are riding the plesiosaurus, you can use it to cast water breathing at will. |
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| ☐ Ring of Amity | very_rare | Service Hours Award_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Ring, very rare (requires attunement) When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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