Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
☐ Potion of Greater Healing
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Potion of Growth
uncommon
CCC-BMG-11 HILL 1-3 Resurgence
CCC-BMG-12 HILL 1-3 Resurgence
Show
Notes:
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
☐ Lightbringer
uncommon
12b Service Hours Awarded, Uncommon Reward
Service Hours Award_Common or Uncommon
Show
Notes:
Weapon (mace), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Spellwrought Tatoo (2nd Level)
uncommon
12b Service Hours Awarded, Uncommon Reward
Service Hours Award_Common or Uncommon
Show
Notes:
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spellwrought Tattoo
Spell
Level
Rarity Spellcasting
Ability Mod. Save
DC Attack
Bonus
Cantrip Common +3 13 +5
1st Common +3 13 +5
2nd Uncommon +3 13 +5
3rd Uncommon +4 15 +7
4th Rare +4 15 +7
5th Rare +5 17 +9
Magic Tattoo Coverage
Tattoo Rarity Area Covered
Common One hand or foot or a quarter of a limb
Uncommon Half a limb or the scalp
Rare One limb
Very Rare Two limbs or the chest or upper back
Legendary Two limbs and the torso
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Greater Healing | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
|
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained |
||||||
| ☐ Potion of Growth | uncommon | CCC-BMG-11 HILL 1-3 Resurgence | CCC-BMG-12 HILL 1-3 Resurgence | Show | ||
|
Notes:
Potion, uncommon |
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| ☐ Lightbringer | uncommon | 12b Service Hours Awarded, Uncommon Reward | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Spellwrought Tatoo (2nd Level) | uncommon | 12b Service Hours Awarded, Uncommon Reward | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Wondrous Item (tattoo), varies The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spellwrought Tattoo |
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