Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Charm of Vitality
uncommon
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Notes:
Magical charm
This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you.
This item is found in the Dungeon Master’s Guide
☐ Horn of All-Hello-Ing (Horn of Valhalla-Silver)
rare
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Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
Horn Type: Silver
Berserkers Summoned: 2d4 + 2
Requirement: None
This item is found in the Dungeon Master’s Guide.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Description. This Silver Horn of Valhalla appears as a festive paper party noisemaker – and makes the noise you’d expect from one.
When you blow this horn, the berserkers summoned appear as 2d4+2 of your favourite people, ready to help you in your time of need.
☐ Potion of Advantage
uncommon
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Notes:
Potion, uncommon
When you drink this potion, you gain advantage on one
ability check, attack roll, or saving throw of your choice that
you make within the next hour.
This potion takes the form of a sparkling, golden mist
that moves and pours like water.
This item is found in The Wild Beyond the Witchlight
☐ Spellwrought Tatoo (Beacon of Hope)
uncommon
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Notes:
Wondrous item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like.
Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
This item is found in Tasha’s Cauldron of Everything.
This tattoo contains the spell Beacon of Hope – just in case you need it.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Charm of Vitality | uncommon | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Magical charm This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. This item is found in the Dungeon Master’s Guide |
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| ☐ Horn of All-Hello-Ing (Horn of Valhalla-Silver) | rare | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. Horn Type: Silver Berserkers Summoned: 2d4 + 2 Requirement: None This item is found in the Dungeon Master’s Guide. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. Description. This Silver Horn of Valhalla appears as a festive paper party noisemaker – and makes the noise you’d expect from one. When you blow this horn, the berserkers summoned appear as 2d4+2 of your favourite people, ready to help you in your time of need. |
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| ☐ Potion of Advantage | uncommon | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. This item is found in The Wild Beyond the Witchlight |
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| ☐ Spellwrought Tatoo (Beacon of Hope) | uncommon | WBW-DC-JSH-CEL1 Better with Friends | WBW-DC-JSH-CEL1 Better with Friends | Show | ||
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Notes:
Wondrous item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in Tasha’s Cauldron of Everything. This tattoo contains the spell Beacon of Hope – just in case you need it. |
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