Show Log Entry

Adventure Title
DDHC-KGV-04 - Prisoner 13
Session
1
Date Played
2023-06-25 09:18:00 UTC
Levels Gained
GP +/-
390
Downtime +/-
10.0
Location Played
Online
DM Name
Allie Simpson
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Slippers of Spider Climbing Uncommon DDHC-KGV-04 - Prisoner 13 true
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
☐ Mithral Armor (Half-Plate) Uncommon DDHC-KGV-04 - Prisoner 13 true
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
☐ Dust of Disappearence Uncommon DDHC-KGV-04 - Prisoner 13 true
Wondrous Item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
☐ Reveler’s Concertina Rare DDHC-KGV-04 - Prisoner 13 true
Wondrous Item, rare (requires attunement by a bard) While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn.
☐ Cap of Water Breathing Uncommon DDHC-KGV-04 - Prisoner 13 true
Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
☐ Wand of Binding Rare DDHC-KGV-04 - Prisoner 13 true
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.