Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Eyes of Minute Seeing uncommon DDHC-CM The Canopic Being Show
Notes:

Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

Elemental Essence Shard (Air) Minor Property: Harmonious rare SJ-DC-RTR-08 Healing the Dead Trade Log Show
Notes:

Elemental Essence Shard (Air) Wondrous item, rare (requires attunement by a sorcerer) 1 lb. This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property: You can immediately fly up to 60 feet without provoking opportunity attacks. Minor Property: Harmonious Attuning to this item takes only 1 minute.

Eldritch Claw Tattoo uncommon Trade Log Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.

Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

Dwarven Plate common CCC-TRI-10 Contact Show
Notes:

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide.

Crystal Ball of True Seeing legendary Legendary only useable in T4. DDHC-CM The Canopic Being Show
Notes:

Crystal Ball of True Seeing
Wondrous item, legendary (requires attunement)

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.

While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

2x Potion of superior healing common DDHC-CM The Canopic Being Show
Notes:

Potion, rare

You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Notes: Bonus: Hit Points, Healing, Consumable