Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Story Award: The Art of Transmutation common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again.

(This story award has no mechanical advantage.)

Ooblex Robe (Robe of Useful Items) 13 Items common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Wondrous Item, Uncommon

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack

In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. (13)

Der Ooblex, der verzweifelt versucht am Leben zu bleiben, nutzt die Erinnerungen der Wesen in sich, um diese Gegenstände herzustellen.

Inhalt:
10 gems worth 100 GP each
Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
Wooden ladder (24 feet long)
10 gems worth 100 GP each
Spellscroll of Enlarge/Reduce
10 gems worth 100 GP each
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
10 gems worth 100 GP each
Riding Horse with a Riding Saddle (Slimy, red Ooblex Horse)
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
Bag of 100 GP
Bag of 100 GP

Story Award: Last Rest common FR-DC-CTT-01 Creepy Tavern Tales Show
Notes:

Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate.

(This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.)

Hat of Vermin (Piper's Hat) common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous Item, common

This hat has 3 charges. While holding the hat, you can use

an action to expend 1 of its charges and speak a command

word that summons your choice of a bat, a frog, or a rat. The

summoned creature magically appears in the hat and tries

to get away from you as quickly as possible. The creature is

neither friendly nor hostile, and it isn’t under your control.

It behaves as an ordinary creature of its kind and

disappears after 1 hour or when it drops to 0 hit points. The

hat regains all expended charges daily at dawn.

Xanathar's Guide to Everything, pg. 137

“The dark blue wizard’s hat, decorated with silvery moons

and stars, has two adorable round black mouse ears. Using

the command word ‘Fantasia’ summons a non-combatant

shadow of rats.”

Guardian. The item whispers and squeaks warnings to its

bearer, granting a +2 bonus to initiative if the bearer isn’t

incapacitated.

Bloodhide Armor (Cast-Off Armor Breastplate) Minor Property (Guardian) common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

Bloodhide Armor (Cast-Off Armor Breastplate)

(Breastplate, common)

Beschreibung:
Diese Brustplatte ist aus gehärtetem Leder, Knochenstücken und Fell gefertigt. In das innere Material sind rote Linien wie Adern eingearbeitet, die bei Berührung warm wirken – als würde in ihnen noch Blut fließen. Sie ist kein toter Gegenstand, sondern fühlt sich an, als sei sie ein Teil eines Jägers, der nie ganz gestorben ist.

Effekt:

Zählt als Cast-Off Armor (Breastplate): Du kannst die Rüstung mit einer Magic Action an- oder ablegen.

AC 14 + DEX (max. +2), keine Stealth-Nachteile.

Minor Property – Guardian: Das Rudelherz in der Rüstung warnt dich vor Gefahr. Du erhältst +2 auf Initiative, solange du nicht incapacitated bist.

Fluff – Anlegen:

Wenn du die Rüstung anlegst, legt sie sich wie von selbst eng um deinen Körper. Es fühlt sich an, als würde sich das Fell eines Raubtieres über deine Haut legen – nicht wie Kleidung, sondern wie ein zweites, wachsendes Fell. Für einen Moment riechst du nasses Fell und Blut, dein Herz schlägt schneller, und dann sitzt die Rüstung, als wäre sie schon immer Teil von dir gewesen.

Fluff – Ablegen:

Wenn du sie ablegst, gleitet das Fell fast von selbst von deinem Körper. Es wirkt, als würde der Wolf, der dich eben noch umhüllt hat, den Griff lösen – ein Gefühl wie kalter Wind, der plötzlich die Haut berührt, wenn der Rudelgeist dich wieder „freigibt“. Sie legt sich dann als Umhang um die Schultern des Trägers.

Story Award: Hunter of Purity common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

🐾❄ Story Award: Hunter of Purity

"You have erased the trail of blood and fanaticism—and made the North a little safer."

You have destroyed an outpost of Malar fanatics on the frosty Redwater. Where bloody rituals and hunts once took place, snow now covers the tracks. Trappers, animals, and free packs can move more freely again—the North breathes more easily.

Your intervention has earned you quiet respect from those who abhor Malar's influence: Auril's followers, independent wolf packs, and nature-loving clans see you as reliable hunters who act not out of bloodlust, but for protection.

🎲 Effect:

  • One-time: Advantage on one Survival check related to hunting, tracking, or tracking.

    • You enjoy reputation among Malar's enemies, who are more likely to be sympathetic to you.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation.

Story Award: Witnesses to the Northgaze common DC - FR - TNaiD - Bryn Shander´s Questbord: Howling in the Mountain Show
Notes:

🐺❄ Story Award: Witnesses to the Northgaze

"You stood in the frost-clear eye of the goddess—and heard the howl of a daughter of the North."

The snow whipped around you as Auril's cold gaze pierced the gorge. You witnessed Skalli Frostgaze, a Daughter of the Wolf, refusing the path of the Bloodhunt and turning against her own brethren. In that moment, the North itself gathered around you—silent, listening, ancient.

You stood there not as strangers, but as witnesses to a rupture such as rarely occurs: wolf against wolf, hunter against Malar. Skalli's howl cut through the storm like a blade, imprinted on the winds of the north.

Since then, a hint of that moment has clung to you: the clear light in the blizzard, the howl in the fog, the feeling of being scrutinized by the wintry gaze of a goddess.

🎲 Effect:

One-time: You gain advantage on a roll related to a frost-based hazard (e.g., saving throws against cold, survival rolls in a blizzard, orientation in a blizzard).

Skallia will immediately recognize you in a subsequent encounter. If you helped her then, she will be more open to you and trust you more easily.

Only in DC - FR - TNaiD - Adventures redeemable. Or Dm descreation

Bell of Silent Carols (Horn of Silent Alarm) common DDAL-00-05 Winter's Splendor Show
Notes:

Bell of Silent Carols (Horn of Silent Alarm)
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Enduring Spellbook common DDAL-00-05 Winter's Splendor Show
Notes:

Enduring Spellbook

Source: Xanathar's Guide to Everything

Wondrous item, common

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.