Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Robe of Eyes rare Offline Game Braunschweig Brot und Spiele Show
Notes:

Robe of Eyes
Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Glows when near any source of elemental energy or near a planar portal.

Knight of the Plume Story Award common Offline Game Braunschweig Brot und Spiele Show
Notes:

Land und TItel.
Verteidiger der Ländereien (Retter von Hillsfar)

Armor of the first frost (Tempered Elven Chain +1) rare WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

Armor, rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor. This item can be found in the Dungeon Master’s Guide. The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility. Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.

Shroud of the Night (Cloak of Billowing, Speak Sylvan)) common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in Xanathar’s Guide to Everything. The dark fabric, hewn from the night sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan.

Antgaladion, Harmonious Dancing Longsword (Very Rare) very_rare WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

Antgaladion, Harmonious Dancing Longsword
Weapon (longsword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. This item is found in the Dungeon Master’s Guide. The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. Its command phrase is “Long may winter reign.”

Potion of Greater Healing common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Potion of Cold Resistance common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Story Award: The Realms are One common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The Realms Are One
You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DCAA-ASHALON-02 Under the Cover of Stars

Story Award: Winterborn (Aesondoral as Warlock Patron possible) common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

Winterborn
You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray.

Story Award: Astral Apprentice (Ananeira as a Warlock Patron) common DCAA-ASHALON-02 Under the Cover of Stars Show
Notes:

Astral Apprentice
Because she has noticed your intellectual prowess and passion for new discoveries, you are now the apprentice of Ananeira, First Daughter of the Night Sky and Nyx’s premiere scientist. You agree that you will subject yourself to the occasional experiment and will be bound to discuss the mysteries of the cosmos with the archfey. You may also choose to have Ananeira as a warlock patron. Ananeira’s warlocks often have twinking stars as eyes or glittering skin.

Magical Gift of Training (Arcana or Animal Handling) common DCAA-ASHALON-02 Under the Cover of Stars Show
Notes:

If the adventurers so choose, they can learn the following skills from either of the archfeys:
- Arcana (Ananeira)
- Animal Handling (Aesandoral)
You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit.
Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.

Frost Salamander Whistle (Horn of Valhalla, Silver) rare DCAA-ASHALON-02 Under the Cover of Stars Show
Notes:

Horn of Valhalla, Silver, 2d4+2 Berserkers, No Requirement
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item can be found in the Dungeon Master’s Guide. This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands.

The horn was formed from the skull of a white dragon once offered to Aesondoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). I t will also carry your voice loudly as you bellow your battle commands.

Wand of the stars (Wand of pyrotechnics) common DCAA-ASHALON-02 Under the Cover of Stars Show
Notes:

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10ft radius and dim light for another 10ft.

Ananeira's Research Journal (Guardian Arcane Grimoire +3) very_rare DCAA-ASHALON-02 Under the Cover of Stars Show
Notes:

Wondrous Item, very rare (Requires attunement by a wizard)
Greater Fey Pact Item: requires attunement by a wizard While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. This item is found in Tasha’s Cauldron of Everything. This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.