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Adventure Title
DDEX2-2 Embers of Elmwood
DDEX2-2 Embers of Elmwood
Session
1
1
Date Played
2024-03-10 18:00:00 UTC
2024-03-10 18:00:00 UTC
Levels Gained
1
1
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
DM Name
Boerns2010
Boerns2010
DM DCI Number
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Charming | Rare | true | |||
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. | |||||
Potion of Healing | Common | true | |||
Potion of Healing Adventuring gear (potion), common You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Weight: 0.5 |