Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Moon Sickle +2
rare
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Spell Scroll of Revivify
uncommon
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Scroll, uncommon
This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Potion of Heroism
rare
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Potion of Greater Healing
uncommon
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Wand of Fireballs
rare
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Story Award: QUalith Psi Crystal Retrieved
common
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Qualith Psi Crystal Retrieved
You retrieved the Qualith psi crystal from the Suzail docks
before it could be sent to Thay
Pearl of Power
uncommon
DDHC - JRC - In the Mists of Manivarsha
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Notes:
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Stone of Good Luck (Muschel)
common
DDHC - JRC - In the Mists of Manivarsha
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Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Emerald Elemental Gem
uncommon
DDHC - JRC - In the Mists of Manivarsha
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Notes:
Emerald Elemental Gem
Wondrous item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
Potion of Superior Healing
common
DDHC - JRC - In the Mists of Manivarsha
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Notes:
8d4 + 8
Belt of Dwarvenkind
rare
DDEX2-4 Mayhem in the Earthspur Mines
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Notes:
Belt of Dwarvenkind
Wondrous item, rare (requires attunement)
While wearing this belt, you gain the following benefits:
Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish.
Potion of Healing
common
DDEX2-4 Mayhem in the Earthspur Mines
Show
Notes:
Potion of Healing
Adventuring gear (potion), common
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Weight: 0.5
Chime of Opening
rare
DDHC-CM-07 Book of Cylinders
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Notes:
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Serpent Scale Armor
uncommon
DDHC-CM-07 Book of Cylinders
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Notes:
Serpent Scale Armor
Source: Candlekeep Mysteries
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Serpent's Fang
rare
DDHC-CM-07 Book of Cylinders
Show
Notes:
Serpent's Fang
Source: Candlekeep Mysteries
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Lantern of Revealing
uncommon
DDHC-CM-07 Book of Cylinders
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Notes:
Lantern of Revealing
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Berserker Axe +2 (Curse removed)
very_rare
Berserker Axe +2 (Battleaxe) Removed Curse
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Berserker Axe +2 (Battleaxe) (Removed Curse)
Weapon (Battleaxe ), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm.
Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast.
The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.
Name | Rarity | Location ▲ | Table | Result | Source | |
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Moon Sickle +2 | rare | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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Spell Scroll of Revivify | uncommon | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Scroll, uncommon This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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Potion of Heroism | rare | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. |
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Potion of Greater Healing | uncommon | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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Wand of Fireballs | rare | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Story Award: QUalith Psi Crystal Retrieved | common | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Qualith Psi Crystal Retrieved |
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Pearl of Power | uncommon | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. |
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Stone of Good Luck (Muschel) | common | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Emerald Elemental Gem | uncommon | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
Emerald Elemental Gem This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost. |
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Potion of Superior Healing | common | DDHC - JRC - In the Mists of Manivarsha | Show | |||
Notes:
8d4 + 8 |
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Belt of Dwarvenkind | rare | DDEX2-4 Mayhem in the Earthspur Mines | Show | |||
Notes:
Belt of Dwarvenkind While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. |
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Potion of Healing | common | DDEX2-4 Mayhem in the Earthspur Mines | Show | |||
Notes:
Potion of Healing You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Weight: 0.5 |
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Chime of Opening | rare | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Chime of Opening This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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Serpent Scale Armor | uncommon | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Serpent Scale Armor Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Serpent's Fang | rare | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Serpent's Fang Source: Candlekeep Mysteries Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
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Lantern of Revealing | uncommon | DDHC-CM-07 Book of Cylinders | Show | |||
Notes:
Lantern of Revealing While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Berserker Axe +2 (Curse removed) | very_rare | Berserker Axe +2 (Battleaxe) Removed Curse | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | ||
Notes:
Berserker Axe +2 (Battleaxe) (Removed Curse) |