Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Stone of ill Luck (Curse Removed) uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Stone of Ill Luck
Wondrous item, uncommon (requires attunement)

This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person.

Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.

Spellscroll Detect Magic common DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

1st-Level Divination (ritual)

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of co⁠mmon metal, a thin sheet of lead, or 3 feet of wood or dirt.

Dust of Disappearance 3x uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Dust of Disappearance
Wondrous item, uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

Mace +1 uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.

Wand of Lightning Bolts rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Eagle Whistle rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Eagle Whistle
Wondrous item, rare

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Dagger +1 uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust.
Minor Property: Breaks if you roll a 1.

Bracelet of Rock Magic (Curse removed) (Consumeable) very_rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Bracelet of Rock Magic
Wondrous item, very rare (requires attunement)

While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.

Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. (REMOVED)

Amulet of Protection from Turning rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Amulet of Protection from Turning
Wondrous item, rare (requires attunement)

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.

If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.

Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Gloves of Missile Snaring uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Gloves of Missile Snaring
Wondrous item, uncommon (requires attunement)

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Potion of Clairvoyance rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Potion of Clairvoyance
Potion, rare

When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

Bracers of Defense (Jade) rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Bracers of Defense
Wondrous, Requires Attunement

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Ring of Animal Influence (Jade) rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Ring of Animal Influence ( panther ready to strike)
Ring, rare

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

• Animal friendship (save DC 13)

• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower

• Speak with animals

Longsword +1 (Minor Property of Plant Slaying) uncommon DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type.

Potion of Invisibility very_rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Potion of Invisibility
Potion, very rare

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

Elixir of Health rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Elixir of Health
Potion, rare

When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

Ring of Fire Resistance rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.

Ring Of Protection rare DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Berserker Axe +2 (Curse removed) very_rare Berserker Axe +2 (Battleaxe) Removed Curse DDHC-TYP-3 - The hidden shrine of Tamoachan Show
Notes:

Berserker Axe +2 (Battleaxe) (Removed Curse)
Weapon (Battleaxe ), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm.
Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast.
The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.

Earring of Message common BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.