Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Stone of ill Luck (Curse Removed)
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Stone of Ill Luck
Wondrous item, uncommon (requires attunement)
This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person.
Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Spellscroll Detect Magic
common
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
1st-Level Divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Dust of Disappearance 3x
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Dust of Disappearance
Wondrous item, uncommon
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Mace +1
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Wand of Lightning Bolts
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Wand of Lightning Bolts
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Eagle Whistle
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Eagle Whistle
Wondrous item, rare
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Dagger +1
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust.
Minor Property: Breaks if you roll a 1.
Bracelet of Rock Magic (Curse removed) (Consumeable)
very_rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Bracelet of Rock Magic
Wondrous item, very rare (requires attunement)
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. (REMOVED)
Amulet of Protection from Turning
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Amulet of Protection from Turning
Wondrous item, rare (requires attunement)
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.
If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.
Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.
Gloves of Missile Snaring
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Gloves of Missile Snaring
Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
Potion of Clairvoyance
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Potion of Clairvoyance
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Bracers of Defense (Jade)
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Bracers of Defense
Wondrous, Requires Attunement
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Ring of Animal Influence (Jade)
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Ring of Animal Influence ( panther ready to strike)
Ring, rare
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
• Animal friendship (save DC 13)
• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
• Speak with animals
Longsword +1 (Minor Property of Plant Slaying)
uncommon
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type.
Potion of Invisibility
very_rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Potion of Invisibility
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Elixir of Health
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Elixir of Health
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
Ring of Fire Resistance
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Ring of Fire Resistance
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.
Ring Of Protection
rare
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Berserker Axe +2 (Curse removed)
very_rare
Berserker Axe +2 (Battleaxe) Removed Curse
DDHC-TYP-3 - The hidden shrine of Tamoachan
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Notes:
Berserker Axe +2 (Battleaxe) (Removed Curse)
Weapon (Battleaxe ), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm.
Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast.
The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.
Earring of Message
common
BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC)
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Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
Name | Rarity | Location | Table | Result ▲ | Source | |
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Stone of ill Luck (Curse Removed) | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Stone of Ill Luck This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. |
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Spellscroll Detect Magic | common | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
1st-Level Divination (ritual) Casting Time: 1 action For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. |
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Dust of Disappearance 3x | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Dust of Disappearance Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
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Mace +1 | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Weapon (any), uncommon (+1), rare (+2), or very rare (+3) |
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Wand of Lightning Bolts | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Eagle Whistle | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Eagle Whistle While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
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Dagger +1 | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust. |
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Bracelet of Rock Magic (Curse removed) (Consumeable) | very_rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Bracelet of Rock Magic While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. (REMOVED) |
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Amulet of Protection from Turning | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Amulet of Protection from Turning While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. |
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Gloves of Missile Snaring | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Gloves of Missile Snaring These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. |
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Potion of Clairvoyance | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Potion of Clairvoyance When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
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Bracers of Defense (Jade) | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Ring of Animal Influence (Jade) | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Ring of Animal Influence ( panther ready to strike) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals |
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Longsword +1 (Minor Property of Plant Slaying) | uncommon | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type. |
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Potion of Invisibility | very_rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Potion of Invisibility This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. |
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Elixir of Health | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Elixir of Health When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. |
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Ring of Fire Resistance | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Ring of Fire Resistance |
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Ring Of Protection | rare | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | |||
Notes:
Ring of Protection |
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Berserker Axe +2 (Curse removed) | very_rare | Berserker Axe +2 (Battleaxe) Removed Curse | DDHC-TYP-3 - The hidden shrine of Tamoachan | Show | ||
Notes:
Berserker Axe +2 (Battleaxe) (Removed Curse) |
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Earring of Message | common | BMG-DRWEP-OD-01 The Enemy of My Enemy (EPIC) | Show | |||
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |