Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Necklace of Adaptation
uncommon
DDHC-JRC-10 Between tangled Roots
Show
Notes:
Necklace of Adaptation
Wondrous item, uncommon (requires attunement)
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Spellscroll of Identify
common
CCC-GHC-BK1-03 - The Darkest Knight (T2, APL 8)
Show
Notes:
Spell Scroll of Identify
Scroll, common, Table A
This scroll contains a single identify spell. This item can be found on page 200 of the
Dungeon Master's Guide.
Potion of Growth
common
SJ-DC-YLD – 01 - 01 – Never lose hope
Show
Lightning Javelin (Boltthrower)
common
SJ-DC-YLD – 01 - 01 – Never lose hope
Show
Notes:
Weapon (javelin), uncommon
Javelin of Lightning
This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling.
Talking Doll (Spieluhr)
common
SJ-DC-YLD – 01 - 01 – Never lose hope
Show
Notes:
Talking Doll
Wondrous item, common (requires attunement)
While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak.
It has the following song as default:
"Schatten und Tod mögen uns in dunkler Nacht ach so blagen,
Licht und Hoffnung werden sie am Ende doch immer verjagen.
Was auch immer passieren sollte,vertrau und lausche nur mir
Was auch immer ich tun muss, irgendwann bin ich wieder bei dir."
Helm of Telepathy
common
Aktive Magic Items:
Show
Notes:
Helm of Telepathy
Wondrous item, uncommon (requires attunement), Table F
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
Potion of Healing
common
Aktive Magic Items:
Show
Potion of Healing
common
DDAL10-03 Divining Evil
Show
Potion of necrotic Resistance
common
DDAL10-03 Divining Evil
Show
Notes:
Potion of Necrotic Resistance
Potion, uncommon
When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Minor Property Thun Lakka Lakka Klan auf Hundecyborg-Dolch (Dagger)
common
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Notes:
Compass. The wielder can use an action to learn which way is north.
Der Clan ist so zufrieden mit der Aufklärung der Morde und dem Sieg über die Remorhaz, dass der Schmied des Clans, Wayani Highhunter, anbietet, das von den Remorhaz geborgene Material in Waffen oder Rüstungen zu verarbeiten, die die Charaktere besitzen (obwohl auf diese Weise modifizierte Metallrüstungen immer noch aus Metall bestehen). Beispiele hierfür finden sich in den Tabellen Wer hat sie erschaffen oder wer sollte sie benutzen? in Kapitel 7 des Kerkermeisterhandbuchs.
Cloak of Many Fashions
common
BMG-DRW-OD-02 Something Wicked
Show
Notes:
Cloak of Many Fashions
Wondrous Item, Common
This cloak is a leather capelet colored a dark forest green.
When the wearer clicks their fingers, they soar into the sky and are momentarily suspended in an iridescent pillar of pastel-toned light. Majestic music plays as the cloak transforms into whatever the wearer wishes it to become.
At the end of the cloak’s transformation sequence, the wearer drifts back to the ground.
While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Story Award - Friend of the Sha'sal Khou
common
BMG-DRW-OD-02 Something Wicked
Show
Notes:
Friend of the Sha’sal Khou. You have a contact in the Sha’sal Khou, a gith faction that aims to unite the githyanki and the githzerai. They are a powerful ally, and look favorably upon you, but won’t act on your behalf without persuasion.
Potion of Healing
common
SJ-DC-YLD – 01 - 01 – Never lose hope
Show
Potion of Climbing
common
Purchase Log
Show
Notes:
Potion of Climbing
Potion, common
When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb.
This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Notes: Set: Innate Speed (Climbing), Advantage: Athletics, Buff, Movement, Consumable
**
Story Award State of Candlekeep
common
DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC
Show
Notes:
State of Candlekeep: Bowed but Not Broken
You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great.
The librarians were able to assist you in your quest against Szass Tam.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Necklace of Adaptation | uncommon | DDHC-JRC-10 Between tangled Roots | Show | |||
|
Notes:
Necklace of Adaptation While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
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| Spellscroll of Identify | common | CCC-GHC-BK1-03 - The Darkest Knight (T2, APL 8) | Show | |||
|
Notes:
Spell Scroll of Identify |
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| Potion of Growth | common | SJ-DC-YLD – 01 - 01 – Never lose hope | Show | |||
| Lightning Javelin (Boltthrower) | common | SJ-DC-YLD – 01 - 01 – Never lose hope | Show | |||
|
Notes:
Weapon (javelin), uncommon Javelin of Lightning This Armbladeis a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling. |
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| Talking Doll (Spieluhr) | common | SJ-DC-YLD – 01 - 01 – Never lose hope | Show | |||
|
Notes:
Talking Doll Wondrous item, common (requires attunement) While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. It has the following song as default: "Schatten und Tod mögen uns in dunkler Nacht ach so blagen, Licht und Hoffnung werden sie am Ende doch immer verjagen. Was auch immer passieren sollte,vertrau und lausche nur mir Was auch immer ich tun muss, irgendwann bin ich wieder bei dir." |
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| Helm of Telepathy | common | Aktive Magic Items: | Show | |||
|
Notes:
Helm of Telepathy |
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| Potion of Healing | common | Aktive Magic Items: | Show | |||
| Potion of Healing | common | DDAL10-03 Divining Evil | Show | |||
| Potion of necrotic Resistance | common | DDAL10-03 Divining Evil | Show | |||
|
Notes:
Potion of Necrotic Resistance Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour. |
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| Minor Property Thun Lakka Lakka Klan auf Hundecyborg-Dolch (Dagger) | common | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
|
Notes:
Compass. The wielder can use an action to learn which way is north. Der Clan ist so zufrieden mit der Aufklärung der Morde und dem Sieg über die Remorhaz, dass der Schmied des Clans, Wayani Highhunter, anbietet, das von den Remorhaz geborgene Material in Waffen oder Rüstungen zu verarbeiten, die die Charaktere besitzen (obwohl auf diese Weise modifizierte Metallrüstungen immer noch aus Metall bestehen). Beispiele hierfür finden sich in den Tabellen Wer hat sie erschaffen oder wer sollte sie benutzen? in Kapitel 7 des Kerkermeisterhandbuchs. |
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| Cloak of Many Fashions | common | BMG-DRW-OD-02 Something Wicked | Show | |||
|
Notes:
Cloak of Many Fashions While wearing this cloak, you can use a bonus actionto change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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| Story Award - Friend of the Sha'sal Khou | common | BMG-DRW-OD-02 Something Wicked | Show | |||
|
Notes:
Friend of the Sha’sal Khou. You have a contact in the Sha’sal Khou, a gith faction that aims to unite the githyanki and the githzerai. They are a powerful ally, and look favorably upon you, but won’t act on your behalf without persuasion. |
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| Potion of Healing | common | SJ-DC-YLD – 01 - 01 – Never lose hope | Show | |||
| Potion of Climbing | common | Purchase Log | Show | |||
|
Notes:
Potion of Climbing When you drink this potion, you gain a Climb Speed equal to your Speed for 1 hour. During this time, you have Advantage on Strength (Athletics) checks to climb. This potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Notes: Set: Innate Speed (Climbing), Advantage: Athletics, Buff, Movement, Consumable |
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| Story Award State of Candlekeep | common | DDAL-DRW-EP-03 When the Lights went out in Candlekeep EPIC | Show | |||
|
Notes:
State of Candlekeep: Bowed but Not Broken You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. The librarians were able to assist you in your quest against Szass Tam. |
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