Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Spell Scroll of Haste
common
SJ-DC-RTR-08 Healing the Dead (T2, 4-5h)
Show
Notes:
3rd-Level Transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Stone of Controlling Earth Elementals
rare
DDHC-JRC-07 Gold for Fools and Princes
Show
Notes:
Wondrous item, rare
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds.
Story Award: Fangjaw Citizen
common
CCC-SFBAY-0202 Rise of the Ogre King
Show
Notes:
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
Story Award: Friend of Gentle Giants
common
DDHC00-GSM
Show
Notes:
Du hast einen Wal gerettet, das soll Glück bringen, sagen manche.
Du hast Vorteil auf Checks mit großen Tieren wie Walen etc.
Story Award: Multiversal Champion
common
DC-Mike-01 The Clash for the Multiversal Championship
Show
Notes:
Story Award: Multiversal Champion
You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.
Story Award: Rashemi Regard
common
CCC-SFBAY-0202 Rise of the Ogre King
Show
Notes:
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Sun Blade
rare
DDHC-CM The Canopic Being
Trade Log
Show
Notes:
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Talking Doll
common
SJ-DC-AMAK
Show
Notes:
Wondrous Item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
"Werden wir alle sterben?"
Travelling Spellbook
common
CCC-SFBAY-0202 Rise of the Ogre King
Show
Notes:
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:
1st level: absorb elements, mage armor, magic missile, shield, charm person
2nd level: shadow blade, Mind Spike, hold person, suggestion
3rd level: counterspell, fireball, lightning bolt, haste
4th level: polymorph, greater invisibility
5th level: telekinesis, synaptic static, hold monster, scrying
6th level: chain lightning
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Spell Scroll of Haste | common | SJ-DC-RTR-08 Healing the Dead (T2, 4-5h) | Show | |||
|
Notes:
3rd-Level Transmutation Casting Time: 1 action Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. |
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| Stone of Controlling Earth Elementals | rare | DDHC-JRC-07 Gold for Fools and Princes | Show | |||
|
Notes:
Wondrous item, rare If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds. |
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| Story Award: Fangjaw Citizen | common | CCC-SFBAY-0202 Rise of the Ogre King | Show | |||
|
Notes:
Story Award: Fangjaw Citizen On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. |
||||||
| Story Award: Friend of Gentle Giants | common | DDHC00-GSM | Show | |||
|
Notes:
Du hast einen Wal gerettet, das soll Glück bringen, sagen manche. Du hast Vorteil auf Checks mit großen Tieren wie Walen etc. |
||||||
| Story Award: Multiversal Champion | common | DC-Mike-01 The Clash for the Multiversal Championship | Show | |||
|
Notes:
Story Award: Multiversal Champion You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. |
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| Story Award: Rashemi Regard | common | CCC-SFBAY-0202 Rise of the Ogre King | Show | |||
|
Notes:
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. |
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| Sun Blade | rare | DDHC-CM The Canopic Being | Trade Log | Show | ||
|
Notes:
Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. |
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| Talking Doll | common | SJ-DC-AMAK | Show | |||
|
Notes:
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. "Werden wir alle sterben?" |
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| Travelling Spellbook | common | CCC-SFBAY-0202 Rise of the Ogre King | Show | |||
|
Notes:
This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells: 1st level: absorb elements, mage armor, magic missile, shield, charm person 2nd level: shadow blade, Mind Spike, hold person, suggestion 3rd level: counterspell, fireball, lightning bolt, haste 4th level: polymorph, greater invisibility 5th level: telekinesis, synaptic static, hold monster, scrying 6th level: chain lightning |
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