Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Spell Scroll of Haste common SJ-DC-RTR-08 Healing the Dead (T2, 4-5h) Show
Notes:

3rd-Level Transmutation

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attac⁠k only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Stone of Controlling Earth Elementals rare DDHC-JRC-07 Gold for Fools and Princes Show
Notes:

Wondrous item, rare

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds.

Story Award: Fangjaw Citizen common CCC-SFBAY-0202 Rise of the Ogre King Show
Notes:

Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.

On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.

Story Award: Friend of Gentle Giants common DDHC00-GSM Show
Notes:

Du hast einen Wal gerettet, das soll Glück bringen, sagen manche.

Du hast Vorteil auf Checks mit großen Tieren wie Walen etc.

Story Award: Multiversal Champion common DC-Mike-01 The Clash for the Multiversal Championship Show
Notes:

Story Award: Multiversal Champion

You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Story Award: Rashemi Regard common CCC-SFBAY-0202 Rise of the Ogre King Show
Notes:

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.

Sun Blade rare DDHC-CM The Canopic Being Trade Log Show
Notes:

Sun Blade Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Talking Doll common SJ-DC-AMAK Show
Notes:

Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

"Werden wir alle sterben?"

Travelling Spellbook common CCC-SFBAY-0202 Rise of the Ogre King Show
Notes:

This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells:

1st level: absorb elements, mage armor, magic missile, shield, charm person

2nd level: shadow blade, Mind Spike, hold person, suggestion

3rd level: counterspell, fireball, lightning bolt, haste

4th level: polymorph, greater invisibility

5th level: telekinesis, synaptic static, hold monster, scrying

6th level: chain lightning