Show Log Entry

Adventure Title
CCC-WYC 1-3 The Dawn Heresy
Session
Date Played
2021-02-22 08:00:00 UTC
Levels Gained
1
GP +/-
-130
Downtime +/-
Location Played
Virtual D&D Weekend Discord
DM Name
Jeremey Arnold
DM DCI Number
Notes
* Went to the city of Melvaunt with Miriam the priestess of Aumunator to investigate the activities of the Cult of Radiant Dawn * Drizzle told about Truushee the half orc sage * Met the captain of the guard who told us we require permission to visit the planar gate * Go to Temple of Loviatar, where the priestess asked for a volunteer which Rayth did. * Went to Winking Narwhal and rescued the dwarf Boltak, a adamantine smith * Rescued Sleepic from a bunch of other crazy Mordrons * Cult of Radiant Dawn disguising as Priests of Lathander * "Rescued" the gnome inventor at the site of the planar gate and discovered that it was an illusion. * Trushi located the actual portal which is in Temple of Gond * Defeated the Master of Dawn in the basement of the Temple of Gond an closed the portal * Miriam becomes chosen of Aumunator and forms the inquisition of the Radiant Dawn to protect the Moonsea * Eddie joins the Inquisition of the Radiant Dawn to hunt the Cult of the Radiant Dawn * Lost the Marked by Imix Story Award * Purchases: Spent 250gp for party to revive Ellie the gnome priestess of Gond. Story Award: Joined the Inquisition You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Holy Cathedral of the Sun to receive spellcasting services for half price.

Magic Items

Name Rarity Location Table Result Counts?
Wand of Fireballs Rare true
This wand is made of pure gold and is adorned with a large ruby on top. It is inlaid with beautiful script from Aumunator’s holy works written in Netherese. While attuned to this wand, you can speak and read Netherese and feel as though Aumunator himself is watching over you, almost judgmentally. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at noon. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.