Gaul Stonesmasher Character Sheet

Season:
10
Race:
Goliath
Class:
Fighter 5
Background:
Lifestyle:
Comfortable
Current Level:
5
ACP to Level:
4.0
Total GP:
250
Total Downtime:
40
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Wintegreen Guard (Smoldering Armor, Breastplate),
Charlatan's Die,
Bracers of Archery,
Chardalyn Earring (Headband of Intellect)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-11-20 20:00 DDAL10-00: Ice Road Trackers 2 1 80 10 Show
  • Rescued by Muskie and Mother Tusk
  • Swiftly saved Spritzel from Vundrel, the awakened dire wolf.
  • Obtained Boots of False Tracks
  • Clever use of cantrips and ways of keeping warm prevented the party from getting frostbite.
  • Party navigated through the woods to speak with Reghed Nomads.
  • Otamot triggered an owlbear trap, but party did not get hit by the falling icicles.
  • Otamot opened the boot, smelled its deathly scent, but was blessed by Frahbu the Chwinga.
  • Clever use of cantrips allowed the party to cross the hollow log trap without issue.
  • Shaktal of the Wolf Tribe is impressed that the party got through with almost no injuries, was convinced by the Bard to consider changing hunting locations.
  • The Wolf Tribe still needed to hunt, and so the party was sent off to hunt a snow tiger that was troubling them.
  • Shaktal is again impressed, and passes the party a Potion of Healing (went to Kallista) and an Unbreakable Arrow.
  • Party took up the quest to clear one of Mother Tusk's old abodes, the northern caves.
  • Guided by Ollie, the party arrives safely there, coming across the gruesome scene of some dead bodies mutilated by an owlbear.
  • Party found a book that translates a few Orcish words, and a few slabs depicting icons of Orcish gods. Most of the party was religious enough to know which symbol represented which god - Gruumsh, Luthic, Ilneval.
  • The party rushed to DuCoots aid to try and stop the frozen ice zombies, but Kallista....can't read Orc.
  • After a very frantic battle where people were picking up and dropping the slabs, desperately trying to figure out the words on the engraving, the battle comes to an end.
  • DuCoot passes the party a potion of poison resistance (went to Morkgork), and an oil of slipperiness (went to Kiwi).
  • The party also obtains a special Ersatz Eye, which additionally gives the party the ability to understand and read Orc if they attune to it.
2020-11-19 18:25 Starting gold 10 Show

Background - Outlander

2020-12-31 07:42 Rebuild Character Show

Change Name - Morkgork to Gaul Stonesmasher, Race - Ork to Goliath, Class - Barbarian to Fighter, Starting Equipment

2021-01-23 20:30 DC-POA-LEGIT-SV-01: The Coldlight Star 1 80 10 Wintegreen Guard (Smoldering Armor, Breastplate) Show
  • Party enjoyed the uncharacteristic warm day in Termalaine.
  • Everything changed when the Coldlight Nation attacked
  • Lucius saves some children and their dog, Guison saves a dwarf trapped in ice, while the rest of the party try to fight off the Coldlight Walker. Clever thinking by Greg bought them time to escape into a nearby house.
  • The cold is unbearable, and the party is advised by Researcher Copper and Lee to find the containment rings.
  • The party obtains the first ring by cleverly maneuvering the Raw Matter to replicate the shattered ring.
  • The second ring was obtained with no hassle due to clever thinking by the Creation Bard.
  • The third ring was given freely by the Chwinga dwelling in the tree after the party played with him.
  • The party arrives at the Black Cabin, and detect something is amiss - there are undead footprints leading in and out of the cabin.
  • Setting up the theodolite alarmed the inhabitants of the Black Cabin, as the party bravely fought against hordes of undead, the Deathlock, and the approaching Coldlight Walkers.
  • Guison stood his ground, as 2 more Walkers make their way to the party, spelling certain death. Lander, Greg and Vik barely manage to set the third device in time and the Coldlight Star is successfully stopped.

Magic Items obtained:
- Wintegreen Guard (Smoldering Armor, Breastplate) (flavor: When you are struck by bludgeoning damage, the armor emits oils which create a cool numbing sensation. While not particularly effective at its intended purpose, the volatile
oils produce a visible and pleasant smelling vapor which waft from under the armor.)
- Eversmoking Bottle
- Potion of Healing - Guison

2021-02-14 11:00 DDEP10-01 Terror in Ten-Towns 1 80 10 Charlatan's Die, Bracers of Archery, Chardalyn Earring (Headband of Intellect) Show

Part of Team Cold Steel during the event
Tasked with convincing Easthaven's neighbor towns to rally to defend against an attack by animals lead by a winter wolf with crystalline claws.
Went to Dougan's hole and assisted the town to Gather Provisions, Equipping and Training Defenders, and Building Fortifications
Resolved the stolen chicken problem at Dougan's Hole by killing the wolves
Defended Easthaven against the waves of animals and successfully defeated the lead Winter Wolf which Gaul dealt the finishing blow with an action surge maul double tap while in giant form.

Story Award: Defender of Easthaven
Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

2021-02-14 15:00 Downtime - Catching Up 1 10 Show

Level up with 20DT

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2020-11-20 20:00 DDAL10-00: Ice Road Trackers 2 10 Show
  • Rescued by Muskie and Mother Tusk
  • Swiftly saved Spritzel from Vundrel, the awakened dire wolf.
  • Obtained Boots of False Tracks
  • Clever use of cantrips and ways of keeping warm prevented the party from getting frostbite.
  • Party navigated through the woods to speak with Reghed Nomads.
  • Otamot triggered an owlbear trap, but party did not get hit by the falling icicles.
  • Otamot opened the boot, smelled its deathly scent, but was blessed by Frahbu the Chwinga.
  • Clever use of cantrips allowed the party to cross the hollow log trap without issue.
  • Shaktal of the Wolf Tribe is impressed that the party got through with almost no injuries, was convinced by the Bard to consider changing hunting locations.
  • The Wolf Tribe still needed to hunt, and so the party was sent off to hunt a snow tiger that was troubling them.
  • Shaktal is again impressed, and passes the party a Potion of Healing (went to Kallista) and an Unbreakable Arrow.
  • Party took up the quest to clear one of Mother Tusk's old abodes, the northern caves.
  • Guided by Ollie, the party arrives safely there, coming across the gruesome scene of some dead bodies mutilated by an owlbear.
  • Party found a book that translates a few Orcish words, and a few slabs depicting icons of Orcish gods. Most of the party was religious enough to know which symbol represented which god - Gruumsh, Luthic, Ilneval.
  • The party rushed to DuCoots aid to try and stop the frozen ice zombies, but Kallista....can't read Orc.
  • After a very frantic battle where people were picking up and dropping the slabs, desperately trying to figure out the words on the engraving, the battle comes to an end.
  • DuCoot passes the party a potion of poison resistance (went to Morkgork), and an oil of slipperiness (went to Kiwi).
  • The party also obtains a special Ersatz Eye, which additionally gives the party the ability to understand and read Orc if they attune to it.
2020-11-19 18:25 Starting gold Show

Background - Outlander

2020-12-31 07:42 Rebuild Character Show

Change Name - Morkgork to Gaul Stonesmasher, Race - Ork to Goliath, Class - Barbarian to Fighter, Starting Equipment

2021-01-23 20:30 DC-POA-LEGIT-SV-01: The Coldlight Star 10 Show
  • Party enjoyed the uncharacteristic warm day in Termalaine.
  • Everything changed when the Coldlight Nation attacked
  • Lucius saves some children and their dog, Guison saves a dwarf trapped in ice, while the rest of the party try to fight off the Coldlight Walker. Clever thinking by Greg bought them time to escape into a nearby house.
  • The cold is unbearable, and the party is advised by Researcher Copper and Lee to find the containment rings.
  • The party obtains the first ring by cleverly maneuvering the Raw Matter to replicate the shattered ring.
  • The second ring was obtained with no hassle due to clever thinking by the Creation Bard.
  • The third ring was given freely by the Chwinga dwelling in the tree after the party played with him.
  • The party arrives at the Black Cabin, and detect something is amiss - there are undead footprints leading in and out of the cabin.
  • Setting up the theodolite alarmed the inhabitants of the Black Cabin, as the party bravely fought against hordes of undead, the Deathlock, and the approaching Coldlight Walkers.
  • Guison stood his ground, as 2 more Walkers make their way to the party, spelling certain death. Lander, Greg and Vik barely manage to set the third device in time and the Coldlight Star is successfully stopped.

Magic Items obtained:
- Wintegreen Guard (Smoldering Armor, Breastplate) (flavor: When you are struck by bludgeoning damage, the armor emits oils which create a cool numbing sensation. While not particularly effective at its intended purpose, the volatile
oils produce a visible and pleasant smelling vapor which waft from under the armor.)
- Eversmoking Bottle
- Potion of Healing - Guison

2021-02-14 11:00 DDEP10-01 Terror in Ten-Towns 10 Show

Part of Team Cold Steel during the event
Tasked with convincing Easthaven's neighbor towns to rally to defend against an attack by animals lead by a winter wolf with crystalline claws.
Went to Dougan's hole and assisted the town to Gather Provisions, Equipping and Training Defenders, and Building Fortifications
Resolved the stolen chicken problem at Dougan's Hole by killing the wolves
Defended Easthaven against the waves of animals and successfully defeated the lead Winter Wolf which Gaul dealt the finishing blow with an action surge maul double tap while in giant form.

Story Award: Defender of Easthaven
Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

2021-02-14 15:00 Downtime - Catching Up 10 Show

Level up with 20DT

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-11-20 20:00 DDAL10-00: Ice Road Trackers 2 80 10 Show
  • Rescued by Muskie and Mother Tusk
  • Swiftly saved Spritzel from Vundrel, the awakened dire wolf.
  • Obtained Boots of False Tracks
  • Clever use of cantrips and ways of keeping warm prevented the party from getting frostbite.
  • Party navigated through the woods to speak with Reghed Nomads.
  • Otamot triggered an owlbear trap, but party did not get hit by the falling icicles.
  • Otamot opened the boot, smelled its deathly scent, but was blessed by Frahbu the Chwinga.
  • Clever use of cantrips allowed the party to cross the hollow log trap without issue.
  • Shaktal of the Wolf Tribe is impressed that the party got through with almost no injuries, was convinced by the Bard to consider changing hunting locations.
  • The Wolf Tribe still needed to hunt, and so the party was sent off to hunt a snow tiger that was troubling them.
  • Shaktal is again impressed, and passes the party a Potion of Healing (went to Kallista) and an Unbreakable Arrow.
  • Party took up the quest to clear one of Mother Tusk's old abodes, the northern caves.
  • Guided by Ollie, the party arrives safely there, coming across the gruesome scene of some dead bodies mutilated by an owlbear.
  • Party found a book that translates a few Orcish words, and a few slabs depicting icons of Orcish gods. Most of the party was religious enough to know which symbol represented which god - Gruumsh, Luthic, Ilneval.
  • The party rushed to DuCoots aid to try and stop the frozen ice zombies, but Kallista....can't read Orc.
  • After a very frantic battle where people were picking up and dropping the slabs, desperately trying to figure out the words on the engraving, the battle comes to an end.
  • DuCoot passes the party a potion of poison resistance (went to Morkgork), and an oil of slipperiness (went to Kiwi).
  • The party also obtains a special Ersatz Eye, which additionally gives the party the ability to understand and read Orc if they attune to it.
2020-11-19 18:25 Starting gold 10 Show

Background - Outlander

2020-12-31 07:42 Rebuild Character Show

Change Name - Morkgork to Gaul Stonesmasher, Race - Ork to Goliath, Class - Barbarian to Fighter, Starting Equipment

2021-01-23 20:30 DC-POA-LEGIT-SV-01: The Coldlight Star 80 10 Wintegreen Guard (Smoldering Armor, Breastplate) Show
  • Party enjoyed the uncharacteristic warm day in Termalaine.
  • Everything changed when the Coldlight Nation attacked
  • Lucius saves some children and their dog, Guison saves a dwarf trapped in ice, while the rest of the party try to fight off the Coldlight Walker. Clever thinking by Greg bought them time to escape into a nearby house.
  • The cold is unbearable, and the party is advised by Researcher Copper and Lee to find the containment rings.
  • The party obtains the first ring by cleverly maneuvering the Raw Matter to replicate the shattered ring.
  • The second ring was obtained with no hassle due to clever thinking by the Creation Bard.
  • The third ring was given freely by the Chwinga dwelling in the tree after the party played with him.
  • The party arrives at the Black Cabin, and detect something is amiss - there are undead footprints leading in and out of the cabin.
  • Setting up the theodolite alarmed the inhabitants of the Black Cabin, as the party bravely fought against hordes of undead, the Deathlock, and the approaching Coldlight Walkers.
  • Guison stood his ground, as 2 more Walkers make their way to the party, spelling certain death. Lander, Greg and Vik barely manage to set the third device in time and the Coldlight Star is successfully stopped.

Magic Items obtained:
- Wintegreen Guard (Smoldering Armor, Breastplate) (flavor: When you are struck by bludgeoning damage, the armor emits oils which create a cool numbing sensation. While not particularly effective at its intended purpose, the volatile
oils produce a visible and pleasant smelling vapor which waft from under the armor.)
- Eversmoking Bottle
- Potion of Healing - Guison

2021-02-14 11:00 DDEP10-01 Terror in Ten-Towns 80 10 Charlatan's Die, Bracers of Archery, Chardalyn Earring (Headband of Intellect) Show

Part of Team Cold Steel during the event
Tasked with convincing Easthaven's neighbor towns to rally to defend against an attack by animals lead by a winter wolf with crystalline claws.
Went to Dougan's hole and assisted the town to Gather Provisions, Equipping and Training Defenders, and Building Fortifications
Resolved the stolen chicken problem at Dougan's Hole by killing the wolves
Defended Easthaven against the waves of animals and successfully defeated the lead Winter Wolf which Gaul dealt the finishing blow with an action surge maul double tap while in giant form.

Story Award: Defender of Easthaven
Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

2021-02-14 15:00 Downtime - Catching Up 10 Show

Level up with 20DT