Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Wintegreen Guard (Smoldering Armor, Breastplate) common DC-POA-LEGIT-SV-01: The Coldlight Star Show
Charlatan's Die common DDEP10-01 Terror in Ten-Towns Show
Notes:

This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Wondrous item, common (requires attunement)

Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

Bracers of Archery uncommon DDEP10-01 Terror in Ten-Towns Show
Notes:

These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies.
Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Chardalyn Earring (Headband of Intellect) uncommon DDEP10-01 Terror in Ten-Towns Show
Notes:

This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon.
Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.

Unlocked Magic Items