Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Boots of the Winterlands
uncommon
DDAL00-05 Winter’s Splendor
DDAL00-05 Winter’s Splendor
Show
Notes:
Wondrous Item, uncommon (requires attunement).
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice or snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Dragon's Lullaby
uncommon
CCC-GSP-0101 A Dragon's Breath
Show
Notes:
DRAGON’S LULLABY (INSTRUMENT OF THE BARDS – MAC-FUIRMIDH CITTERN)
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spell casting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud
In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of the Winterlands | uncommon | DDAL00-05 Winter’s Splendor | DDAL00-05 Winter’s Splendor | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement). |
||||||
Dragon's Lullaby | uncommon | CCC-GSP-0101 A Dragon's Breath | Show | |||
Notes:
DRAGON’S LULLABY (INSTRUMENT OF THE BARDS – MAC-FUIRMIDH CITTERN) Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud In addition, the cittern is pure white in color which makes it look like its components are made from pearls. A cloud like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals’ movement matches the tempo of the music being played from the cittern. |
Unlocked Magic Items
Name
Rarity ▲
Tier
Location
Table
Result
Source
Lantern of Revealing
uncommon
1
CCC-NUKE-0201-One Fowl Soup
CCC-NUKE-0201-One Fowl Soup
Show
Notes:
Tant qu'elle est allumée, cette lanterne à capote brûle un demi-litre d'huile en 6 heures et produit une lumière vive dans un rayon de 9 mètres et une lumière faible dans les 9 mètres suivants. Les créature et objets invisibles deviennent visible tant qu'ils sont dans le halo de la lumière vive. Vous pouvez utiliser une action pour rabattre la capote de la lanterne, réduisant la luminosité à un halo de lumière réduite de 1,50 mètre de rayon.
Name | Rarity ▲ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Lantern of Revealing | uncommon | 1 | CCC-NUKE-0201-One Fowl Soup | CCC-NUKE-0201-One Fowl Soup | Show | ||
Notes:
Tant qu'elle est allumée, cette lanterne à capote brûle un demi-litre d'huile en 6 heures et produit une lumière vive dans un rayon de 9 mètres et une lumière faible dans les 9 mètres suivants. Les créature et objets invisibles deviennent visible tant qu'ils sont dans le halo de la lumière vive. Vous pouvez utiliser une action pour rabattre la capote de la lanterne, réduisant la luminosité à un halo de lumière réduite de 1,50 mètre de rayon. |