Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Headband of Intellect uncommon Phlan (La Guilde) DDEX1-6 The Scroll Thief Show
Notes:

Wondrous Item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Potion of Healing common Purchased Purchase Log Show
Ring of Evasion rare CCC-RCC-01-05 THE LOST CITY OF THARN CCC-RCC-01-05 THE LOST CITY OF THARN Show
Notes:

Ring, rare (requires attunement)
This gold ring is set with a jade hummingbird. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Pipe of Smoke Monsters common CCC-RCC-01-05 THE LOST CITY OF THARN CCC-RCC-01-05 THE LOST CITY OF THARN Show
Notes:

Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

Nolzur's Marvelous Pigment very_rare DDHC-TYP : Against The Giants Trade Log Show
Notes:

Wondrous Item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features--such as a door, a pit, flowers, trees, cells, rooms, or weapons-- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Canaith Mandolin rare DDEX3-9 The Waydown Trade Log Show
Notes:

Made of fine, dark wood, this mandolin is inlaid with mithral and mother-of-pearl in the shape of forked lightning bolts. The bearer of this instrument can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Rapier +2 rare Comptoir de Fei Chen - Epic DDEP05-02 Ark of the Mountains Trade Log Show
Horn of Valhalla (Brass) rare CCC-GAD02-03 Arena of Champions - T3 Show
Notes:

Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Cloak of Displacement rare DDAL05-5 A Dish Best Served Cold DDAL05-5 A Dish Best Served Cold Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.
This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

Efreeti Bottle very_rare CCC-SAC-01 A Light in the Dark CCC-SAC-01 A Light in the Dark Show
Notes:

Wonderous Item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the GM rolls to determine what happens.

D100
01-10 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.
11-90 The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can’t be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.
91-100 The efreeti can cast the Wish spell three times for you. It disappears when it grants the final Wish or after 1 hour, and the bottle loses its magic.

Unlocked Magic Items

Name Rarity Tier Location Table ▼ Result Source
Bracers of Archery uncommon 1 The Black Road / Hobgoblin Captain DDAL05-2 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2
bonus to damage rolls on ranged attacks made with such weapons.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling.
In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Heward’s Handy Haversack rare Winter Wonderland CCC-AN-03 Winter Wonderlands Show
Notes:

Wondrous Item, rare
This haversack is made of red and white leather and has golden clasps. There are silver bells on the bag, but they only make noise on the night of the winter solstice. Those who hear the bells ringing are reminded of a happy moment from their childhood and experience the most peaceful and restful night of sleep they can ever remember having