Show Trade Log Entry
Date Played
2024-09-17 18:32:00 UTC
2024-09-17 18:32:00 UTC
Downtime
-5.0
-5.0
Notes
Echange "Balagos’ Belt (+3 Dragonhide Belt)" vs "Shield of the Uven Rune" Avec : Aviss Cirro Joué par : Minial (no DCI) Obtenus dans : DDAL-DRW-04 Foreign affairs
Echange "Balagos’ Belt (+3 Dragonhide Belt)" vs "Shield of the Uven Rune" Avec : Aviss Cirro Joué par : Minial (no DCI) Obtenus dans : DDAL-DRW-04 Foreign affairs
Traded Magic Item
Balagos’ Belt (+3 Dragonhide Belt)
Very Rare
Balagos’ Belt (+3 Dragonhide Belt)
Wondrous Item, Very Rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
Received Magic Item
Shield of the Uven Rune
Very Rare
Source - Waterdeep: Dungeon of the Mad Mage
Armor (Shield), very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven ("enemy" in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter's Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the Bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield you can't do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield's magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon's creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants or undead.