Adventure Logsheet
Character creation Race: Giff DEX+2 CON+1 Languages: Common, Undercommon Attributes (Point Buy): STR:12 DEX:15(+2) CON:13(+1) INT:12 WIS:13 CHA:8 Background: Wildspacer (Customized) Skills: Athletics, History Languages: Elvish, Dwarvish Feats: Wildspace Adaptation + Tough Close Encounter: Neogi Class: Ranger Skills: Perception, Survival, Investigation Deft Explorer: - Expertise: History - Languages: Primordial, Abyssal Equipment: Scale Mail, Longbow, Quiver, Arrows (20x), Shortswort (2x), Explorer's Pack, Wildspacer Gear, 10 GP SELL (50% reduced): Shortsword (1x) | +5 GP BUY: Shield | -10 GP Whip | -2 GP
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5h DMed + 3h (saved) + 5h with safetytools +1h savetytools (saved) = 1 reward + 4h saved + 2h safetytools saved In addition to this magic item this reward grants 10 downtime days
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20h saved - 20h (for this reward) = 0h In addition to the magic item this reward grants 10.000 GP
Adventure Logsheet
Gained 10.000 GP and 10 DT days for applying the DM rewards
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Traded on Discord: Player: Ian O'Donnell DCI: 5317866663 Character: Lerrys Item: Tome of the Stilled Tongue (Quaryl's Codex); Trading for Blood Fury Tattoo From: DDAL00-02f The Definition of Heroism (Lost Tales of Myth Drannor)
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Added DT days for DM rewards
Adventure Logsheet
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In addition to this magic item this reward grants 20 DT days 11h + 2h (safety tools) saved - 10h (for this reward) = 1h + 2h (safety tools) saved
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Traded with Cat
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Traded with Krk
Adventure Logsheet
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BUY: Smokepowder (50) | -2500 GP Bullets (250) | -75 GP
Found a potion of healing Found drow poison (1x): Each of the six chests in each barracks contains a flask of drow poison used to treat crossbow bolts. One flask has enough poison to treat 20 bolts.
Running through the underdark. Lost Stool & Buppido.
Adventure Logsheet
Died due to a black pudding (critted for 57 dmg) Found: * Oil of slipperiness * Potion of Greater Healing
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Traded with Rafael Dust
Character creation using season 12B rules Race: Giff STR+2 CON+1 Languages: Common, Primordial Attributes (Point Buy): STR:15(+2) DEX:14 CON:15(+1) INT:10 WIS:8 CHA:8 Background: Wildspacer (Customized) Skills: Investigation, History Languages: Elvish, Draconic Feats: Wildspace Adaptation + Tough Close Encounter: Neogi Class: Barbarian Skills: Perception, Athletics Level 2+3: Path of Zealot Skill Proficiency (3rd Level Barbarian): Nature
Adventure Logsheet
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Traded with Rafael Dust
Found Tinket: Half of a floorplan for a temple, castle, or some other structure Used 1 shot (smokepowder + bullet)
Found consumable: Medical Pack (Keoghtom's Ointment), 5 doses Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. The container of this ointment appears like a cannister filled with a cyan gel. Story Award: The Second Key Fragment You have recovered the second key fragment and Lorastina can now fashion a complete key to enter the vault to the Maercryshal.
Adventure Logsheet
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Traded on table with Irbu (Norgai)
Race: Winged Tiefling INT+2 CON+1 Point Buy: STR:8 DEX:14 CON:15(+1) INT:15(+2) WIS:8 CHA:10 Languages: Common, Infernal Class: Artificer Skill Proficiencies: Arcana, Investigation Tools: Thieves Tools, Tinker Tools, Smith's Tools Background: Archaeologist Starting Equip + Gold Skills: Perception, History Languages: Draconic, Primordial Starting Feat: Skilled Skills: Acrobatics, Stealth, Religion 2nd Level: Infusions Learned: Enhanced Arcane Focus, Enhanced Defence, Homunculus Servant, Replicate Magic Item: Bag of Holding 3rd Level: Artillerist Tools: Woodcarvers Tools 4th Level: Feat: Fey Touched (INT+1, Hex-Spell) Background Story: Dextra Lane stammt aus der Stadt Neverwinter. Wegen ihres infernalen Erbes wurde sie als Kleinkind von ihren menschlichen Eltern verstoßen, die sich offenbar ein normales Kind gewünscht hatten. Ein durchreisender Tortle-Forscher fand sie in einer Seitengasse (der Dexter Lane) und nahm sich ihrer an. Er nannte sich Professor Hardshield, war Archäologe und Experte für Dracologie aus Candlekeep. Mit ihm verbrachte sie den größten Teil ihrer ersten 20 Lebensjahre und er wurde eine Art Vater für sie. Er lehrte sie die Wissenschaften, Künste, Geschichte, Sprachen und vieles mehr und schleppte sie auf seinen Reisen in unzählige staubige Ruinen mit. Als sie sich dem Gesellenalter näherte sorgte er dafür, dass sie einen Ausbildungsplatz bei der Ingenieursgilde in Neverwinter erhielt - er hatte ihr magisch-technisches Potential bemerkt: Sie konnte magische Energie aus Leylinien anzapfen und diese in kleine Konstrukte kanalisieren und so seltsame Wunder schaffen. Als Gesellenstück am Ende einer 6-jährigen Ausbildung wollte Dextra etwas besonderes schaffen. Sie hatte sich vorgenommen, magische Flügel mit Flugfähigkeit zu erschaffen. Doch keiner ihrer Versuche die Leyenergien zu kanalisieren hatte den gewünschten Erfolg. Scheinbar konnte sie nicht genug magische Kraft für die gewünschte Wirkung in das Konstrukt leiten. Aus ihren Büchern erfuhr sie, dass im Neverwinter Wood eine uralte Wächtereiche in einem Eichenhain auf einem Leynexus stand und wo diese zu finden war. Das Buch warnte auch davor, dass dieser Platz den Druiden heilig sei. Der Professor war derweilen schon länger auf Reisen. Er wollte ein paar "Ruinen aus Netherill" erforschen. Dextra hatte nicht genau zugehört und kannte weder dieses "Netherill" dessen Ruinen er untersuchen wollte, noch wusste sie wo sie lagen. Daher wunderte sie sich nicht schlecht, als ein paar Tage später, während sie ihre Expedition zur Eiche plante, ein Händler ein Päckchen für sie brachte. Es enthielt einen etwa 1-Fuß langen Stab aus einem seltsamen goldenen Material. Und es kam vom Professor, wie sie an der Handschrift auf der Adresse erkannte! Leider verpasste sie die Gelegenheit den Händler zu fragen, von wo er kam. Dextra kannte deutlich starke magische Energie in dem Objekt, aber es widerstand ihren Bemühungen es zu identifizieren. Da kam ihr die Idee: Vielleicht konnte sie die magischen Energien der Leylinien besser mit Hilfe dieses Objekt leiten. Dextra brach am nächsten Tag in den Neverwinter Wood auf und erreichte nach einigen Tagen den heiligen Hain. Dort startete sie ihr Experiment - mit katastrophalen Folgen. Es gelang ihr zwar die Leyenergie mit Hilfe des seltsamen Artefakts zu bündeln aber sie hatte seine Leitfähigkeit um das 1000-fache unterschätzt. Rohe magische Energie floss durch den Stab in sie und ihre angelegte Flügelkonstruktion und brannte das Konstrukt untrennbar in ihrem Rücken hinein, wo es mit ihrer Wirbelsäule verschmolz. Das Schlimmste aber: Die Wächtereiche und alle anderen Pflanzen in etwa 100 Fuß Umkreis um ihr Experiment verdorrten und verwandelten sich zu grauer Asche als ihre Lebensenergie aufgesogen wurde. Als Dextra nach kurzer Bewusstlosigkeit erwachte, erkannte sie die Katastrophe. Vor ihrem geistigen Auge sah sie bereits ihr Gesicht auf einem Steckbrief der Emerald Enclave. Sie floh vom Ort der Geschehens und stellte fest, dass sie nun tatsächlich über holzern-lederne Flügel verfügte, die ihrem Willen gehorchten. Nur leider waren sie untrennbar mit ihrem Rücken verbunden. Dextra schnaufte. Die Flügel würden super-unpraktisch in einem Labor sein - und wartungsintensiv. Und sie würde fortan auf der Seite schlafen müssen. Mist. Und vermutlich sollte sie eine Weile Neverwinter verlassen. Der Gedanke an einen Steckbrief beunruhigte sie. Dextra eilte zurück nach Neverwinter (fliegend ging das tatsächlich um einiges schneller), schnappte sich ihre wichtigsten Sachen und verlies noch am selben Tag die Stadt. Wohin war nochmal der Professor gereist? Mist. Mist. Mist. Sie beschloss, dass sie sich in der Zukunft lieber mit ungefährlicheren Ingenieursdisziplinen beschäftigen wollte. Sprengstoffe und semi-autonome Waffensysteme kamen ihr in den Sinn. Vielleicht ließ sich sogar dieser seltsame Stab irgendwie dabei einsetzen. Ja, besser. Nicht so gefährlich. Mit diesen Gedanken machte sie sich auf in die Welt. Old Name: Dr. Henry Bloomfist
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BUY: Dagger | -2 GP Staff | -5 GP "Homunculus-Heart" (Pearl worth 100 GP) | -100 GP SELL (50% reduction included): Scale Mail | +25 GP Light Crossbox (3x) | +37,5 GP Quiver + Bolts (20) | +0,5 GP Crowbar | +1 GP Lantern, bullseye | +5 GP Miner Pick | +1 GP Shovel | +1 GP
Adventure Logsheet
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Traded with Sleet
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Traded with Lemuriankrapfen
Found consumables: Tachibana’s Tincture (Potion of Hill Giant Strength) Potion, uncommon This porcelain bottle is stoppered with a wooden cork wrapped in strip of red silk. The liquid within is milky, sweet, and has a syrupy consistency. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. A Certain Priestess’s Prayer Strip (Spell Scroll of Enhance Ability) Scroll, uncommon This prayer strip is immaculately calligraphed in a familiar hand, and stamped with the seal of the Kageyama shrine. It has been folded into a neat square and stored in its accompanying gold and purple brocade pouch. Neko-mancer’s Nine Phases (Spellwrought Tattoo of Spirit Guardians) Wondrous Item (tattoo), uncommon This spiraling trail of inky black paw prints subtly morph and shift into arcane glyphs on occasion, and squirm in the presence of bright light. The spirits called forth when the spell is cast appear as spectral cats with an uncanny resemblance to Roku-Nyan’s feline inhabitants. Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. Spell’s saving throw DC: 17 Cat Calling Command Seal Magical Gift: Charm of Animal Conjuring Characters that impress the Dai Meow-Ou are named Roku-Nyan’s royal detectives, and urged to root out the spies, malcontents and assassins still lurking beneath the city’s cheery and festive veneer. He marks the wrist of each character who agrees with a scarlet paw print. The mark grows fainter each time its magic is invoked, before fading altogether when the charm vanishes. Creatures conjured through the use of this charm have distinct, cat-like features, such as a cat’s ears, tail, or whiskers. This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
Adventure Logsheet
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Level 5 Reward
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Traded from Dr. Henry Bloomfist
Race: Tabaxi (small) DEX+1, INT+2 Skills: Perception, Stealth Languages: Common, Primordial Point Buy: STR:8 DEX:15(+1) CON:14 INT:15(+2) WIS:10 CHA:8 1st Level Feat: Skilled (Nature, History, Religion) Class: Artificer Skills: Arcana, Investigation Tools: Thieves Tools, Tinkers' Tools, Forgery Kit Background: Criminal (Custom) Skills: Acrobatics, Sleight of Hands Languages/Tools: Playing Cards, Draconic Starting Equipment: Artificer: Dagger, Quarterstaff, Light Crossbow, 20 bolts, Scale Mail, Thieves Tools, Dungeoneer's Pack Background: Crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp BUY: Fishing tackle | -1 GP Sling | - 0,1 GP Sling Bullets | -0,04 GP Level-Ups Scribe Wizard 1: * Gained a Spellbook * New Spells (1st Level): Thunderwave, Burning Hands, Magic Missiles, Shield, Absorb Elements, Catapult Scribe Wizard 2: * New Spells (1st Level): Ice Knife, Mage Armor Scribe Wizard 3: * New Spells (2nd Level): Dragon's Breath, Rime's Binding Ice Scribe Wizard 4: * New Spells (2nd Level): Shatter, Shadow Blade New ASI/Feat: Fey Touched (INT+1, Hex, Misty Step) Old Name: Dextra Lane
Adventure Logsheet
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Traded with Lemuriankrapfen
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34h saved -20h for this reward = 14h saved In addition to the magic item this reward grants 10.000 GP
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BUY: Set of Tarot Cards worth 25 GP (Augury Spell Component) -25 GP Find Familiar material components 10x | -100 GP Potion of Greater Healing 3x | -300 GP Spellscrolls: 1. 1st: Alarm | -75 GP 2. 1st: Comprehend Languages | -75 GP 3. 1st: Detect Magic | -75 GP 4. 1st: Find Familiar | -75 GP 5. 1st: Tenser's Floating Disk | -75 GP 6. 1st: Identify | -75 GP 7. 1st: Illusory Script | -75 GP 8. 1st: Unseen Servant | -75 GP 9. 1st: Disguise Self | -75 GP 10. 1st: Jump | -75 GP 11. 1st: Grease | -75 GP 12. 1st: Fog Cloud | -75 GP 13. 1st: Frost Fingers | -75 GP 14. 1st: Protection from Evil and Good | -75 GP 15. 1st: Sleep | -75 GP 16. 1st: Tasha's Caucastic Brew | -75 GP 17. 1st: Witchbolt | -75 GP = 17x75 GP = 1.275 GP 18. 2nd: Augury | -150 GP 19. 2nd: Gentle Repose | -150 GP 20. 2nd: Magic Mouth | -150 GP 21. 2nd: Skywrite | -150 GP 22. 2nd: Aganazzar's Scorcher | -150 GP 23. 2nd: Air Bubble | -150 GP 24. 2nd: Cloud of Daggers | -150 GP 25. 2nd: Enlarge/Reduce | -150 GP 26. 2nd: Invisibility | -150 GP 27. 2nd: Knock | -150 GP 28. 2nd: Levitate | -150 GP 29. 2nd: Maximilian's Earthen Grasp | -150 GP 30. 2nd: Mind Spike | -150 GP 31. 2nd: Mirror Image | -150 GP 32. 2nd: Blur | -150 GP 33. 2nd: Scorching Ray | -150 GP 34. 2nd: Flaming Sphere | -150 GP 35. 2nd: Melfs Acid Arrow | -150 GP 36. 2nd: Suggestion | -150 GP 37. 2nd: Tasha's Mind Whip | -150 GP 38. 2nd: Web | -150 GP 39. 2nd: Enhance Ability | -150 GP 40. 2nd: Detect Thoughts | -150 GP = 23x150 GP = 3.450 GP Coping above Spellscrolls: 17x50 GP = 850 GP 23x100 GP 2.300 GP Copy 40 scolls below 4th level as a scribe wizard: 4 DT days TOTAL: Components | -425 GP Scrolls | -4.725 GP Copying Spells | -3.150 GP, -4 DT days SUM: -8300 GP, -4 DT days
Adventure Logsheet
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Found consumables: * Potion of Growth
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DT for DM rewards
Adventure Logsheet
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5h with safetycards 10 DT days Travelling spellbook of Azak Throm: This is a typical traveling spellbook as described in the Player’s Handbook. It contains the following spells: 1st level: absorb elements, mage armor, magic missile, shield, charm person 2nd level: shadow blade, Mind Spike, hold person, suggestion 3rd level: counterspell, fireball, lightning bolt, haste 4th level: polymorph, greater invisibility 5th level: telekinesis, synaptic static, hold monster, scrying 6th level: chain lightning Story Awards: Story Award: Knight of the Order of the Silver Dragon You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. To protect those that can’t protect themselves To oppose evil wherever you find it To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Story Award: Fangjaw Citizen You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Story Award: Rashemi Regards You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
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Traded with Rime
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Traded from Pillow
Adventure Logsheet
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** Active Uncommon+ Magic Items ** +1 All-Purpose Tool (UC) [attuned] +1 Arcane Grimoire (UC) [attuned] Wand of Fireballs (Netherese Language) (R) [attuned] ** Active Common Magic Items ** Smoldering Half-Plate (C) Embodiment of His Excellency, the Almighty Dai Meow-Ou (Talking Doll with Sylvan Language minor property) (C) ** Active Consumables (10) ** Potion of Healing (1) Potion of Greater Healing (4) Tachibana’s Tincture (Potion of Hill Giant Strength) (1) A Certain Priestess’s Prayer Strip (Spell Scroll of Enhance Ability) (1) Neko-mancer’s Nine Phases (Spellwrought Tattoo of Spirit Guardians) (1) Oil of slipperiness (1) Potion of Growth (1) ** Blessings / Charms / etc ** Cat Calling Command Seal Magical Gift: Charm of Animal Conjuring Characters that impress the Dai Meow-Ou are named Roku-Nyan’s royal detectives, and urged to root out the spies, malcontents and assassins still lurking beneath the city’s cheery and festive veneer. He marks the wrist of each character who agrees with a scarlet paw print. The mark grows fainter each time its magic is invoked, before fading altogether when the charm vanishes. Creatures conjured through the use of this charm have distinct, cat-like features, such as a cat’s ears, tail, or whiskers. This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. ** Stockpiled Consumables ** Smokepowder & Bullets: 249 shots (counts as 1 consumable) Drow Poison (1)