Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rope of Entanglement
rare
Looted from Slavers
DDHC-KotGV Fire and Darkness
Show
Notes:
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Figurine of Wonderous Power: Marble Elephant
rare
Traded from Sorsha
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
Audience Chamber
DDHC-KotGV Fire and Darkness
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Brazier of Commanding Fire Elementals
rare
Traded from Sorsha
Trade Log
Show
Bronze Griffon Figurine of Wondrous Power
rare
Dragon Hoard
DDHC-KotGV Fire and Darkness
Show
Notes:
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.
Rope of Entanglement
rare
Looted from an Erinyes
DDHC-KotGV Fire and Darkness
Show
Notes:
Wondrous item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Auntie Helena’s Wand (Wand of Paralysis)
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Ring of Protection
rare
Oni
DDHC-TYP-White Plume Mountain
Show
Barrier Tattoo (R)
rare
DM Reward
DM Reward: Season 12B - Rare Reward: Barrier Tattoo (R)
Show
Ring of Spell Storing
rare
Oni
DDHC-TYP-White Plume Mountain
Show
Chain Mail +1
rare
Kelpies' Lair
DDHC-TYP-White Plume Mountain
Show
Tome of Leadership and Influence
very_rare
Traded from Noxius Nadarr
Trade Log
Show
Barrier Tattoo (VR)
very_rare
Golden Vault Adventure Reward
DDHC-KotGV Fire and Darkness
Show
Notes:
Wondrous Item (tattoo), varies (requires attunement)
Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren’t wearing armor, the tattoo grants you an Armor Class depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
RARITY AC
Very Rare 18
Ring of Telekinesis
very_rare
Arcanoloth
DDHC-KotGV Fire and Darkness
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Wave / Blackrazor / Whelm
legendary
Adventure Reward
DDHC-TYP-White Plume Mountain
Show
Blessing of Protection
unique
Adventure Reward
DDHC-TYP-White Plume Mountain
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rope of Entanglement | rare | Looted from Slavers | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
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Figurine of Wonderous Power: Marble Elephant | rare | Traded from Sorsha | Trade Log | Show | ||
Brazier of Commanding Fire Elementals | rare | Audience Chamber | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. |
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Brazier of Commanding Fire Elementals | rare | Traded from Sorsha | Trade Log | Show | ||
Bronze Griffon Figurine of Wondrous Power | rare | Dragon Hoard | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. |
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Rope of Entanglement | rare | Looted from an Erinyes | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Wondrous item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |
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Auntie Helena’s Wand (Wand of Paralysis) | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Ring of Protection | rare | Oni | DDHC-TYP-White Plume Mountain | Show | ||
Barrier Tattoo (R) | rare | DM Reward | DM Reward: Season 12B - Rare Reward: Barrier Tattoo (R) | Show | ||
Ring of Spell Storing | rare | Oni | DDHC-TYP-White Plume Mountain | Show | ||
Chain Mail +1 | rare | Kelpies' Lair | DDHC-TYP-White Plume Mountain | Show | ||
Tome of Leadership and Influence | very_rare | Traded from Noxius Nadarr | Trade Log | Show | ||
Barrier Tattoo (VR) | very_rare | Golden Vault Adventure Reward | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Wondrous Item (tattoo), varies (requires attunement) Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren’t wearing armor, the tattoo grants you an Armor Class depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit. RARITY AC |
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Ring of Telekinesis | very_rare | Arcanoloth | DDHC-KotGV Fire and Darkness | Show | ||
Notes:
Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. |
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Wave / Blackrazor / Whelm | legendary | Adventure Reward | DDHC-TYP-White Plume Mountain | Show | ||
Blessing of Protection | unique | Adventure Reward | DDHC-TYP-White Plume Mountain | Show |