Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Brazier of Commanding Fire Elementals rare Audience Chamber DDHC-KotGV Fire and Darkness Show
Notes:

Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Figurine of Wonderous Power: Marble Elephant rare Traded from Sorsha Trade Log Show
Instrument of the Bards (Cli Lyre) rare Loot from Efreeti DDHC-KotGV Fire and Darkness Show
Notes:

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

Brazier of Commanding Fire Elementals rare Traded from Sorsha Trade Log Show
Rope of Entanglement rare Looted from an Erinyes DDHC-KotGV Fire and Darkness Show
Notes:

Wondrous item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Auntie Helena’s Wand (Wand of Paralysis) rare Traded from Greg Wyrmvalor Trade Log Show
Ring of Protection rare Oni DDHC-TYP-White Plume Mountain Show
Barrier Tattoo (R) rare DM Reward DM Reward: Season 12B - Rare Reward: Barrier Tattoo (R) Show
Ring of Spell Storing rare Oni DDHC-TYP-White Plume Mountain Show
Chain Mail +1 rare Kelpies' Lair DDHC-TYP-White Plume Mountain Show
Bracers of Defence rare Traded from Raphael Dust Trade Log Show
Tome of Leadership and Influence very_rare Traded from Noxius Nadarr Trade Log Show
Barrier Tattoo (VR) very_rare Golden Vault Adventure Reward DDHC-KotGV Fire and Darkness Show
Notes:

Wondrous Item (tattoo), varies (requires attunement)

Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren’t wearing armor, the tattoo grants you an Armor Class depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.

RARITY AC
Very Rare 18

Ring of Telekinesis very_rare Arcanoloth DDHC-KotGV Fire and Darkness Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.

Wave / Blackrazor / Whelm legendary Adventure Reward DDHC-TYP-White Plume Mountain Show
Blessing of Protection unique Adventure Reward DDHC-TYP-White Plume Mountain Show