Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Instrument of the Bards (Doss Lute)
uncommon
Adventure Reward
CCC-TAROT- 02-02 Guardians Scourge
Show
Notes:
Instrument of the Bards (Doss Lute)
Wondrous item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument withot being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spell uses your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Emerald Enclave artisans transformed the body of Shaggy Man into this musical instrument. Fungal scarring mars the lute’s soundboard and its rose is a stylized tree crown that subtly changes with the seasons: flowers blossom (spring), leaves grow (summer), fruit ripens (fall), and snow collects (winter). When goblinoids or orcs are within 120 feet, the lute plays an angry tune.
Doss Lute Spells:
Animal friendship,
fly,
invisibility,
levitate,
protection from energy (fire only),
protection from evil and good,
protection from poison
Book (Censer) of Controlling Air Elementals
rare
Adventure Reward given by the Dschinn
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Censer of Controlling Air Elementals
Wondrous item, rare
While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Iron Bands of Bilarro
rare
Armory
DDHC-CM Zikran's Zephyrean Tome
Show
Notes:
Iron Bands of Bilarro
Wondrous item, rare
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can’t be used again until the next dawn.
Instrument of Scribing
common
Traded from Greg Wyrmvalor
Trade Log
Show
Faerie Dragon's Favor (Mantle of Spell Resistance)
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Moon-Touched Greatsword
common
House Area in Feywild
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
The blade is thin to the point of being paper.
Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”
Eladrin Boots of Elvenkind
uncommon
Adventure Reward
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
Amulet of Proof against Detection and Location
uncommon
Traded with Krk
Trade Log
Show
Dragontooth Dagger
rare
Traded with Grammaton Cleric J4-K0B
Trade Log
Show
Farenor's Cloak of Many Fashions
common
The Orca
SJ-DC-DWR-02 Last Flight of the Orca
Show
Notes:
FARENOR’S CLOAK OF MANY FASHIONS
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
This item is found in Xanathar’s Guide to Everything.
Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.
Dagger +1
uncommon
Traded from Dr. Henry Bloomfist
Trade Log
Show
Gem of Seeing
rare
Traded from Lemuriankrapfen
Trade Log
Show
Pyrite Pleisosaurus
uncommon
Traded from Silk
Trade Log
Show
Bracers of Celerity
rare
Traded from Fafnar Forgehammer
Trade Log
Show
Eschantrii Staff (Staff of Adornment)
common
Adventure Reward
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Staff of Adornment
Staff, weapon, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Phoenix Tear (Elemental Essence Shard)
rare
Adventure Reward
SJ-DC-MONSTER-01 Phoenix
Show
Notes:
Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
“The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.”
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Opal of the Ild Rune
rare
Giant Corpse
Rewards As A Player (2/5): DDHC-SKT Storm King’s Thunder
Show
Notes:
Opal of the Ild Rune
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Battleaxe+1
uncommon
Traded from Silk
Trade Log
Show
Carpet of Flying, 4 ft. × 6 ft. (Compass)
very_rare
Traded from Silk
Trade Log
Show
Cloak of the Arachnida
very_rare
Traded from Glabbagool
Trade Log
Show
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Instrument of the Bards (Doss Lute) | uncommon | Adventure Reward | CCC-TAROT- 02-02 Guardians Scourge | Show | ||
Notes:
Instrument of the Bards (Doss Lute) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument withot being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spell uses your spellcasting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This item is found on Magic Item Table F in the Dungeon Master’s Guide. Emerald Enclave artisans transformed the body of Shaggy Man into this musical instrument. Fungal scarring mars the lute’s soundboard and its rose is a stylized tree crown that subtly changes with the seasons: flowers blossom (spring), leaves grow (summer), fruit ripens (fall), and snow collects (winter). When goblinoids or orcs are within 120 feet, the lute plays an angry tune. Doss Lute Spells: |
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Book (Censer) of Controlling Air Elementals | rare | Adventure Reward given by the Dschinn | DDHC-CM Zikran's Zephyrean Tome | Show | ||
Notes:
Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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Iron Bands of Bilarro | rare | Armory | DDHC-CM Zikran's Zephyrean Tome | Show | ||
Notes:
Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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Instrument of Scribing | common | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Faerie Dragon's Favor (Mantle of Spell Resistance) | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
Moon-Touched Greatsword | common | House Area in Feywild | CCC-BMG MOON 6-2 Troubled Visions | Show | ||
Notes:
The blade is thin to the point of being paper. |
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Eladrin Boots of Elvenkind | uncommon | Adventure Reward | CCC-BMG MOON 6-2 Troubled Visions | Show | ||
Notes:
Wondrous Item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. |
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Amulet of Proof against Detection and Location | uncommon | Traded with Krk | Trade Log | Show | ||
Dragontooth Dagger | rare | Traded with Grammaton Cleric J4-K0B | Trade Log | Show | ||
Farenor's Cloak of Many Fashions | common | The Orca | SJ-DC-DWR-02 Last Flight of the Orca | Show | ||
Notes:
FARENOR’S CLOAK OF MANY FASHIONS Wondrous Item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. |
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Dagger +1 | uncommon | Traded from Dr. Henry Bloomfist | Trade Log | Show | ||
Gem of Seeing | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Pyrite Pleisosaurus | uncommon | Traded from Silk | Trade Log | Show | ||
Bracers of Celerity | rare | Traded from Fafnar Forgehammer | Trade Log | Show | ||
Eschantrii Staff (Staff of Adornment) | common | Adventure Reward | SJ-DC-MONSTER-01 Phoenix | Show | ||
Notes:
Staff of Adornment If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This item is warm to the touch, crafted from plane-touched fire trees. Sigils of flames cover its surface. Shades of red and orange are the prominent colors Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Phoenix Tear (Elemental Essence Shard) | rare | Adventure Reward | SJ-DC-MONSTER-01 Phoenix | Show | ||
Notes:
Elemental Essence Shard This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. “The shard shimmers in prismatic fire and glows faintly in darkness; an ethereal song of the phoenix echoes if you listen closely.” Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Opal of the Ild Rune | rare | Giant Corpse | Rewards As A Player (2/5): DDHC-SKT Storm King’s Thunder | Show | ||
Notes:
Opal of the Ild Rune Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Battleaxe+1 | uncommon | Traded from Silk | Trade Log | Show | ||
Carpet of Flying, 4 ft. × 6 ft. (Compass) | very_rare | Traded from Silk | Trade Log | Show | ||
Cloak of the Arachnida | very_rare | Traded from Glabbagool | Trade Log | Show |