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Adventure Title
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Session
Date Played
2020-12-19 18:30:00 UTC
2020-12-19 18:30:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
Charlie
Charlie
DM DCI Number
3320826203
3320826203
Notes
Returned all three weapons!!! :) :) :) Rewards: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts --> Ausgewählt: 3x Spell Scroll (Find Greater Steed) 2x Spell Scroll (Raise Dead) 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. --> Ausgewählt: Greatsword +2 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. --> Ausgewählt: Blessing of Protection (+1 AC, +1 All Saves), Blackrazor (ab Level 17) Additionally found following consumables: - Scroll of Dispel Magic - Scroll of Protection from Fiends And this magic items: - Ring of Spellstoring (2x Mirror Image) (taken) - Ring of Protection (dropped due to magic item limit) - Stone of Luck (dropped due to magic item limit) - Googles of Night (dropped due to magic item limit)
Returned all three weapons!!! :) :) :) Rewards: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts --> Ausgewählt: 3x Spell Scroll (Find Greater Steed) 2x Spell Scroll (Raise Dead) 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. --> Ausgewählt: Greatsword +2 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. --> Ausgewählt: Blessing of Protection (+1 AC, +1 All Saves), Blackrazor (ab Level 17) Additionally found following consumables: - Scroll of Dispel Magic - Scroll of Protection from Fiends And this magic items: - Ring of Spellstoring (2x Mirror Image) (taken) - Ring of Protection (dropped due to magic item limit) - Stone of Luck (dropped due to magic item limit) - Googles of Night (dropped due to magic item limit)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Spellstoring | Rare | Oni @ White Plume Mountain | true | ||
2x Mirror Image stored in ring | |||||
Greatsword +2 | Rare | Reward for second weapon returned | true | ||
Blackrazor | Legendary | White Plume Mountain | false | ||
Cannot be claimed before Level 17: Blackrazor Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian. You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened. Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed. The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset. |