Magic Items
Purchased Magic Items
  
    
  
    
      
        Name 
        Rarity 
        Location 
        Table 
        Result ▼ 
        Source 
         
       
      
          
            Blessing of the Morning Lord 
            unique 
            Reward by Lanthander 
             
             
            
                DDHC ID-RotF Black Cabin
             
            
              Show
             
           
            
              
                Notes:
                Gain +10 temp hp at each dawn
               
             
          
            Thermal Cube 
            common 
            Mage Tower, Caves of Hunger 
             
             
            
                DDHC ID-RotF Chapter 6: Caves of Hunger
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
               
             
          
            Sovereign Glue 
            legendary 
            Lost netherese city Ythryn 
             
             
            
                DDHC ID-RotF Chapter 7: Doom of Ythryn
             
            
              Show
             
           
            
              
                Notes:
                This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces.
One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a wish spell.
               
             
          
            Cli Lyre 
            rare 
            Lair of Aboleth 
             
             
            
                DDHC00-GSM-08 The Styes
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, instrument, major tier, rare (requires attunement by a bard)
2 lb.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good.
In addition, the Cli lyre can be used to cast stone shape, wall of fire, and wind wall.
               
             
          
            Figurines of Wondrous Power: Ivory Goat 
            rare 
            Traded from DaveC#8341, Source: CCC-DES-01-01 Finding the Rabbit Hol 
             
             
            
              
  Trade Log
             
            
              Show
             
           
            
              
                Notes:
                Flavour text: 
The statues are always coated with a gritty film, and smell like rancid goat butter when fey creatures are within 50 feet.
               
             
          
            Instrument of Illusions 
            common 
            Traded from Greg Wyrmvalor 
             
             
            
              
  Trade Log
             
            
              Show
             
           
          
            Defender Greatsword 
            legendary 
            Traded with Proteus 
             
             
            
              
  Trade Log
             
            
              Show
             
           
            
              
                Notes:
                This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.
               
             
          
            Fairy Mushroom Ring (Ring of Shooting Stars) 
            very_rare 
            Traded from Rafael Dust 
             
             
            
              
  Trade Log
             
            
              Show
             
           
          
            Belt of Stone Giant Strength 
            very_rare 
            Traded with Thogrimm Thunderhammer 
             
             
            
              
  Trade Log
             
            
              Show
             
           
          
            Armor of Vulnerability (Slashing) 
            rare 
            Traded from Rafael Dust 
             
             
            
              
  Trade Log
             
            
              Show
             
           
          
            Bag of Tricks (Tan) 
            uncommon 
            Traded from Grammaton Cleric J4-K0B 
             
             
            
              
  Trade Log
             
            
              Show
             
           
          
            Tome of Clear Thought 
            very_rare 
            Traded from Frobi-Wan Kenobi on Discord 
             
             
            
              
  Trade Log
             
            
              Show
             
           
        
      
    
  
  
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| Blessing of the Morning Lord | unique | Reward by Lanthander | DDHC ID-RotF Black Cabin | Show | ||
| 
                Notes:
                 Gain +10 temp hp at each dawn  | 
            ||||||
| Thermal Cube | common | Mage Tower, Caves of Hunger | DDHC ID-RotF Chapter 6: Caves of Hunger | Show | ||
| 
                Notes:
                 Wondrous item, common This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).  | 
            ||||||
| Sovereign Glue | legendary | Lost netherese city Ythryn | DDHC ID-RotF Chapter 7: Doom of Ythryn | Show | ||
| 
                Notes:
                 This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a wish spell.  | 
            ||||||
| Cli Lyre | rare | Lair of Aboleth | DDHC00-GSM-08 The Styes | Show | ||
| 
                Notes:
                 Wondrous item, instrument, major tier, rare (requires attunement by a bard) 2 lb. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Cli lyre can be used to cast stone shape, wall of fire, and wind wall.  | 
            ||||||
| Figurines of Wondrous Power: Ivory Goat | rare | Traded from DaveC#8341, Source: CCC-DES-01-01 Finding the Rabbit Hol | Trade Log | Show | ||
| 
                Notes:
                 Flavour text:   | 
            ||||||
| Instrument of Illusions | common | Traded from Greg Wyrmvalor | Trade Log | Show | ||
| Defender Greatsword | legendary | Traded with Proteus | Trade Log | Show | ||
| 
                Notes:
                 This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.  | 
            ||||||
| Fairy Mushroom Ring (Ring of Shooting Stars) | very_rare | Traded from Rafael Dust | Trade Log | Show | ||
| Belt of Stone Giant Strength | very_rare | Traded with Thogrimm Thunderhammer | Trade Log | Show | ||
| Armor of Vulnerability (Slashing) | rare | Traded from Rafael Dust | Trade Log | Show | ||
| Bag of Tricks (Tan) | uncommon | Traded from Grammaton Cleric J4-K0B | Trade Log | Show | ||
| Tome of Clear Thought | very_rare | Traded from Frobi-Wan Kenobi on Discord | Trade Log | Show | ||