Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Blessing of the Morning Lord unique Reward by Lanthander DDHC ID-RotF Black Cabin Show
Notes:

Gain +10 temp hp at each dawn

Thermal Cube common Mage Tower, Caves of Hunger DDHC ID-RotF Chapter 6: Caves of Hunger Show
Notes:

Wondrous item, common

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

Sovereign Glue legendary Lost netherese city Ythryn DDHC ID-RotF Chapter 7: Doom of Ythryn Show
Notes:

This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces.

One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a wish spell.

Cli Lyre rare Lair of Aboleth DDHC00-GSM-08 The Styes Show
Notes:

Wondrous item, instrument, major tier, rare (requires attunement by a bard)

2 lb.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good.

In addition, the Cli lyre can be used to cast stone shape, wall of fire, and wind wall.

Figurines of Wondrous Power: Ivory Goat rare Traded from DaveC#8341, Source: CCC-DES-01-01 Finding the Rabbit Hol Trade Log Show
Notes:

Flavour text:
The statues are always coated with a gritty film, and smell like rancid goat butter when fey creatures are within 50 feet.

Instrument of Illusions common Traded from Greg Wyrmvalor Trade Log Show
Defender Greatsword legendary Traded with Proteus Trade Log Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

Fairy Mushroom Ring (Ring of Shooting Stars) very_rare Traded from Rafael Dust Trade Log Show
Belt of Stone Giant Strength very_rare Traded with Thogrimm Thunderhammer Trade Log Show
Armor of Vulnerability (Slashing) rare Traded from Rafael Dust Trade Log Show
Bag of Tricks (Tan) uncommon Traded from Grammaton Cleric J4-K0B Trade Log Show
Tome of Clear Thought very_rare Traded from Frobi-Wan Kenobi on Discord Trade Log Show