Magic Items
Purchased Magic Items
  
    
  
    
      
        Name 
        Rarity 
        Location ▼ 
        Table 
        Result 
        Source 
         
       
      
          
            Baba Yaga's Dancing Broom 
            uncommon 
            Witch Tower 
             
             
            
                DDHC -DDA 02 - Baker's Doesn't
             
            
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                Notes:
                Wondrous Item, Uncommon (Requires Attunement)
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.
               
             
          
            Rogue's Mantle 
            rare 
            Traded from Silk 
             
             
            
              
  Trade Log
             
            
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            Silver Slumbering Dragon's Wrath Greatsword 
            uncommon 
            Silver Dragon's Hort 
             
             
            
                 DDHC -DDA 03 - The Will of Orcus
             
            
              Show
             
           
            
              
                Notes:
                Slumbering Dragon's Wrath Weapon
Weapon (any), uncommon (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
               
             
          
            Slumbering Dragon Vessel (Golden) 
            uncommon 
            Gift from a golden dragon wyrmling 
             
             
            
                DDHC -DDA 02 - Baker's Doesn't
             
            
              Show
             
           
            
              
                Notes:
                Slumbering Dragon Vessel
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
               
             
          
            Greataxe+1 
            uncommon 
            Giant skeleton in celar 
             
             
            
                DDHC -DDA 02 - Baker's Doesn't
             
            
              Show
             
           
          
            Robe of Scintillating Colors 
            very_rare 
            Evil BBG 
             
             
            
                DDHC-CM-08 Sarah of Yellowcrest Manor
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
               
             
          
            Silver Slumbering Dragon-Touched Focus (Crystal) 
            uncommon 
            Dragon's Reward 
             
             
            
                 DDHC -DDA 03 - The Will of Orcus
             
            
              Show
             
           
            
              
                Notes:
                Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
               
             
          
            Barrier Tattoo 
            rare 
            DM Reward 
             
             
            
              
  Rare Reward: Barrier Tattoo (R) (with Levelup)
             
            
              Show
             
           
          
            Bag of Tricks (Grey) 
            uncommon 
            Babies Room 
             
             
            
                DDHC -DDA 02 - Baker's Doesn't
             
            
              Show
             
           
            
              
                Notes:
                Wondrous Item, Uncommon
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Gray Bag of Tricks
1d8     Creature
1   Weasel
2   Giant Rat
3   Badger
4   Boar
5   Panther
6   Giant Badger
7   Dire Wolf
8   Giant Elk
               
             
        
      
    
  
  
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Baba Yaga's Dancing Broom | uncommon | Witch Tower | DDHC -DDA 02 - Baker's Doesn't | Show | ||
| 
                Notes:
                 Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.  | 
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| Rogue's Mantle | rare | Traded from Silk | Trade Log | Show | ||
| Silver Slumbering Dragon's Wrath Greatsword | uncommon | Silver Dragon's Hort | DDHC -DDA 03 - The Will of Orcus | Show | ||
| 
                Notes:
                 Slumbering Dragon's Wrath Weapon This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.  | 
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| Slumbering Dragon Vessel (Golden) | uncommon | Gift from a golden dragon wyrmling | DDHC -DDA 02 - Baker's Doesn't | Show | ||
| 
                Notes:
                 Slumbering Dragon Vessel This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.  | 
            ||||||
| Greataxe+1 | uncommon | Giant skeleton in celar | DDHC -DDA 02 - Baker's Doesn't | Show | ||
| Robe of Scintillating Colors | very_rare | Evil BBG | DDHC-CM-08 Sarah of Yellowcrest Manor | Show | ||
| 
                Notes:
                 Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.  | 
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| Silver Slumbering Dragon-Touched Focus (Crystal) | uncommon | Dragon's Reward | DDHC -DDA 03 - The Will of Orcus | Show | ||
| 
                Notes:
                 Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.  | 
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| Barrier Tattoo | rare | DM Reward | Rare Reward: Barrier Tattoo (R) (with Levelup) | Show | ||
| Bag of Tricks (Grey) | uncommon | Babies Room | DDHC -DDA 02 - Baker's Doesn't | Show | ||
| 
                Notes:
                 Wondrous Item, Uncommon This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.  | 
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