Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Bracers of Defence
rare
Traded from Greg Wyrmvalor
Trade Log
Show
Boots of Striding and Springing
uncommon
Sir Bluto
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Boots of Striding and Springing
uncommon
Reward of Mayor
DDHC-KftGV-05 Tockworth's Clockwork
Show
Blessing of Protection
unique
3 weapon reward
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Amulet of the Devout +2
rare
Traded from Star
Trade Log
Show
Amethyst Dragon Wing Longbow
rare
Cultists Altar
PO-BK-3-09 Isle of Death
Show
Notes:
Weapon (Longbow), Rare (Requires Attunement)
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range.
Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
This item can be found in Fizban’s Treasury of Dragons.
+2 Dragonhide Belt
rare
Study of the Necromancer
PO-BK-3-06 Trouble Brewing in Port Nyanzaru
Show
Notes:
Wondrous Item, rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bracers of Defence | rare | Traded from Greg Wyrmvalor | Trade Log | Show | ||
| Boots of Striding and Springing | uncommon | Sir Bluto | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Boots of Striding and Springing | uncommon | Reward of Mayor | DDHC-KftGV-05 Tockworth's Clockwork | Show | ||
| Blessing of Protection | unique | 3 weapon reward | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
| Amulet of the Devout +2 | rare | Traded from Star | Trade Log | Show | ||
| Amethyst Dragon Wing Longbow | rare | Cultists Altar | PO-BK-3-09 Isle of Death | Show | ||
|
Notes:
Weapon (Longbow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage. Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. This item can be found in Fizban’s Treasury of Dragons. |
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| +2 Dragonhide Belt | rare | Study of the Necromancer | PO-BK-3-06 Trouble Brewing in Port Nyanzaru | Show | ||
|
Notes:
Wondrous Item, rare (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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