Adventure Logsheet
Character Creation Name: Silk Race: Changeling (DEX+1 CHA+2) Racial Language: Common, Sylvan Racial Skills: Deception, Performance Point Buy: STR:8 DEX:15(+1) CON:14 INT:10 WIS:8 CHA:15(+2) Class: Rogue Skills: Acrobatics, Investigation, Perception, Stealth Tools: Thieves' Tools Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Saving Throws: Dexterity, Intelligence Class Equipment: Rapier, Shortbow + Quiver + 20 Arrows, Burglar's Pack, Leather Armor, Daggers (2), Thieves' Tools Background: Rune Carver (Custom) Languages: Giant, Primordial Skills: History, Sleight of Hands Equipment: Tinker's Tools, a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp Sell (50% reduction already included): Shortbow | +12,5 GP Quiver | +0,5 GP 20 Arrors | +0,5 GP Leather Armor | Tinker's Tools | +25 GP Buy: Studded Leather | -45 GP Total: 10 GP + 38,5 GP -45 GP = 3,5 GP
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In addition to the magic item and the advancement the characters gains 10 DT days 39h saved - 5h (for this reward) = 34h saved
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Added 10 DT days for the DM reward
Adventure Logsheet
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34h saved - 10h (for this reward) = 24h saved
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Traded with Raphael Dust
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BUY: Smokepowder & Bullets (20x 5 shots = 100 shots) | -1.030 GP Clothing, travel (Giff outfit) | -2 GP Clothing, travel (Goliath outfit | -2 GP Clothing, fine (Elf outfit) | -15 GP Clothing, common (Human maid outfit) | -0,5 GP Clothing, travel (Ork waitress outfit | -2 GP Clothing, travel (Ranger/Rogue outfit) | -2 GP Healing Potion (2x) | -100 GP Total: -1.153,5 GP
Adventure Logsheet
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In addition to this magic item the character gains 250 GP Final reward for the remaining 4h
Found consumables: * Bead of Refreshment (x3), Wondrous item, common This spongy, flavorless, gelatinous bead dissolves in liquid, transforming up to a pint of the liquid into fresh, cold drinking water. The bead has no effect on magical liquids or harmful substances such as poison. FOS-06 Story Award: Ferryman's Fee Wondrous item, rare (cannot be used by clerics, paladins, druids, warlocks - except Pact of the Fiend - and neither by any character who is lawful good) You found this odd coin under the tongue of an orc. It smells of smoke and foul water, with an aftertaste of sulfur. Maybe you can use it to extend some control over the next fiend who crosses your path. As an action, you can put this coin under your tongue and try to dominate a fiend (max. CR 4) you can see within 60 ft. for 1d6 rounds. The fiend makes a Wisdom saving throw: CR 4: DC 13 CR 3: DC 14 CR 2: DC 15 CR 1: DC 16 below CR 1: automatic fail After the domination ends, the fiend's behaviour depends on the kind of command it was issued and on the intent of the person who dominated it (protecting children = negative, slaughter guards who caught you stealing = good, etc.). Iit may even serve you afterwards, if it sees you worthy of its devilish powers (or thinks it can corrupt your soul by doing your bidding). The coin can be used twice per day, six times if it is Walpurgis Night in real life (night going into the first of may). This item is only accessible in the FOS- adventures and not allowed outside of the series. If more than one PC has this reward, only one coin may be used in an adventure.
Found consumables: * Potion of Healing Rescued Stampfine
Adventure Logsheet
Used a potion of healing Found a potion of greater healing 87 bullets & smokepowder left
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Added DT for DM rewards
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In addition to the magic item this reward grants 20 DT days 23h saved - 10h (for this reward) = 13h saved
Adventure Logsheet
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21h saved -10h (for this reward) = 11h saved
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BUY: Handcrossbow |-75 GP Bolts (20x) | -1 GP Quiver | -1 GP Caltrops (bag of 100) | -1 GP Grappling Hook |-2 GP Climber's Kit | -25 GP Rope, Silk (50 ft) | -10 GP Potion of Greater Healing (4x) | -400 GP Spyglass | -1.000 GP
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Adventure Logsheet
Used one potion of Greater Healing
Used Consumables: * Potion of Healing * Potion of Greater Healing Found Consumables: * Scroll of Hunger of Hadar
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Traded with Elric "Full Metal"
Adventure Logsheet
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Traded with Lemuriankrapfen
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BUY Spell Scrolls: * Spell Scroll 2nd Darkvision | -150 GP * Spell Scroll 2nd Knock | -150 GP * Spell Scroll 2nd Spider Climb | -150 GP * Spell Scroll 1st Find Familiar | -85 GP * Spell Scroll 1st Dectect Magic | -75 GP
Found consumables: Spell Scrolls: Charm person, Cure wounds, Detect magic, Dispel magic, False life, Identify, Invisibility, Lesser restoration, Nondetection, Sequester 5x Acid Vials 1x Potion of Water breathing 1x Potion of Animal Friendship 1x Potions of Greater Healing (4d4+4) 2x Potions of Resistance (Fire & Poison)
Adventure Logsheet
Used the gained 10 DT days to support the ruler of the city of ... to stabilize her rulership Used following consumables: * 3 Greater Healing Potions * Scroll of Detect Magic * Scroll of Darkvision Found consumables: * Spellwrought Tattoo: Absorb Elements * Walloping Error
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Added DT days and gold (warhammer) for DM reward
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In addtion to the magic item the character gains 10 DT days. The following items dropped: * Potion of Spider Climbing * Warhammer with a saphire hilt (worth 1.000 GP)
Adventure Logsheet
Found consumables: * Keoghtom's Ointment Used consumables: * Spell scroll of identify
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Traded with Dr. Henry Bloomfist
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Traded with De Gulden Pierre
Adventure Logsheet
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Traded with Raphael Dust
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Traded with Murr
Used consumables: * Used a potion of Greater Healing Gained consumable: * Spell Scroll of Teleportation Circle (5th) Story: * Sorcerer Contact * Good friend with princess * High society contacts
Adventure Logsheet
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Traded with Enikerym Lohaya (Trava) on table https://www.adventurersleaguelog.com/users/6788/characters/90716/tradelogentries/1151399
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Traded with Rafael Dust
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Traded with Pillow
Adventure Logsheet
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Active Magic Items (6/6) Rogue's Mantle (R, A) Dagger of Blindsight (R, A) The Sixth Sword (+2 Rapier with +2 to Initiative) (R) Glamoured Studded Leather (R) Manual of Quickness of Action (VR) Eversmoking Bottle (UC) Active Common Magic Items (3/5) Farenor's Cloak of Many Fashions (Minor Property: Elvish Language) Tankyard of Sobrity Candle of the Deep (Delver Minor Property) Active Consumables (10/10) * Spell Scroll 2nd Knock * Spell Scroll Invisibility * Spell Scroll 1st Find Familiar * Potion of Greater Healing (2) * Potion of Water breathing * Potion of Spider Climbing * Keoghtom's Ointment * Spellwrought Tattoo: Absorb Elements Stored Consumables * Spell Scroll 2nd Spider Climb 1x Potion of Healing Spell Scrolls: Charm person, Cure wounds, Detect magic, Dispel magic, False life, Lesser restoration, Nondetection, Sequester, Teleportation Circle 5x Acid Vials 1x Potion of Animal Friendship 2x Potions of Resistance (Fire & Poison) 1x Walloping Arrow