Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
woodcutters axe
rare
Last session, Finisched
Show
Notes:
Woodcutter's Axe
Weapon (greataxe), rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
winged boots
common
Last session, Finisched
Show
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Wand of Web (Stashed)
uncommon
In a spiders coocon
LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE
Show
Notes:
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of Web
uncommon
in ner kiste
WBW-HC Chapter 3: Yon
Show
Talking Doll (Pan flute)(stashed)
common
WBW-HC Chapter 3: Yon
Show
Notes:
Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Pipes of Haunting
uncommon
WBW-HC Chapter 3: Yon
Show
Notes:
Wondrous item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Pearl of Elocution
common
Auf dem Carnival bei einem der Spiele
WBW-PR Lost Things
Show
Notes:
Pearl of Elocution
Wondrous Item, common
When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.
Ornithopter of Flying
very_rare
Last session, Finisched
Show
Notes:
Ornithopter of Flying
WBtW
p212
Wondrous item, very rare
25 lb.
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn't exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can't hover. If the ornithopter loses its rider while airborne, it falls and can't fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Mithral Plate Armor
uncommon
In ner cave, von nem netten alten herren
WBW-HC Chapter 2: Tither
Show
Notes:
Heavy armor, uncommon
Minor tier
65 lb. AC 18
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Harengon Spirit Club (Stashed)
common
LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE
LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE
Show
Notes:
EVENT REWARD(doesnt count against magic item count)
Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
flying thingy, name nochmal schauen
common
WBW-HC Chapter 4: Prismeer
Show
Dagger +1 (Stashed)
common
von nem goblin? mit vielen schlüsseln
WBW-HC Chapter 2: Hither
Show
Chime of Opening
rare
geschenk in prismeer von einem dem wir gerettet haben
WBW-HC Chapter 4: Prismeer
Show
Notes:
Chime of Opening
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Bobbing Lily Pad
very_rare
Last session, Finisched
Show
Notes:
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it.
The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
woodcutters axe | rare | Last session, Finisched | Show | |||
Notes:
Woodcutter's Axe You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
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winged boots | common | Last session, Finisched | Show | |||
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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Wand of Web (Stashed) | uncommon | In a spiders coocon | LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE | Show | ||
Notes:
Wand of Web This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Wand of Web | uncommon | in ner kiste | WBW-HC Chapter 3: Yon | Show | ||
Talking Doll (Pan flute)(stashed) | common | WBW-HC Chapter 3: Yon | Show | |||
Notes:
Wondrous item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |
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Pipes of Haunting | uncommon | WBW-HC Chapter 3: Yon | Show | |||
Notes:
Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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Pearl of Elocution | common | Auf dem Carnival bei einem der Spiele | WBW-PR Lost Things | Show | ||
Notes:
Pearl of Elocution |
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Ornithopter of Flying | very_rare | Last session, Finisched | Show | |||
Notes:
Ornithopter of Flying The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds. |
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Mithral Plate Armor | uncommon | In ner cave, von nem netten alten herren | WBW-HC Chapter 2: Tither | Show | ||
Notes:
Heavy armor, uncommon Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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Harengon Spirit Club (Stashed) | common | LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE | LN-1 FUZZYTAIL FARM AND THE FRIGHTFUL CANDY GOAT MASSACRE | Show | ||
Notes:
EVENT REWARD(doesnt count against magic item count) |
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flying thingy, name nochmal schauen | common | WBW-HC Chapter 4: Prismeer | Show | |||
Dagger +1 (Stashed) | common | von nem goblin? mit vielen schlüsseln | WBW-HC Chapter 2: Hither | Show | ||
Chime of Opening | rare | geschenk in prismeer von einem dem wir gerettet haben | WBW-HC Chapter 4: Prismeer | Show | ||
Notes:
Chime of Opening This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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Bobbing Lily Pad | very_rare | Last session, Finisched | Show | |||
Notes:
This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |